Searched refs:hasANGLEMultiviewEnabled (Results 1 – 5 of 5) sorted by relevance
531 if (programMetadata.hasANGLEMultiviewEnabled() && programMetadata.canSelectViewInVertexShader()) in generateShaderLinkHLSL()912 const bool hasANGLEMultiviewEnabled, in generateGeometryShaderPreamble() argument939 if (hasANGLEMultiviewEnabled) in generateGeometryShaderPreamble()977 if (hasANGLEMultiviewEnabled && !selectViewInVS) in generateGeometryShaderPreamble()1007 const bool hasANGLEMultiviewEnabled, in generateGeometryShaderHLSL() argument1066 if (pointSprites || hasANGLEMultiviewEnabled) in generateGeometryShaderHLSL()1080 if (hasANGLEMultiviewEnabled) in generateGeometryShaderHLSL()1144 if (hasANGLEMultiviewEnabled && !selectViewInVS) in generateGeometryShaderHLSL()1449 if (metadata.hasANGLEMultiviewEnabled()) in updateBuiltins()
172 const bool hasANGLEMultiviewEnabled,179 const bool hasANGLEMultiviewEnabled,
80 bool hasANGLEMultiviewEnabled() const { return mHasANGLEMultiviewEnabled; } in hasANGLEMultiviewEnabled() function
155 bool hasANGLEMultiviewEnabled() const;
469 bool ProgramD3DMetadata::hasANGLEMultiviewEnabled() const in hasANGLEMultiviewEnabled() function in rx::ProgramD3DMetadata472 return (shader && shader->hasANGLEMultiviewEnabled()); in hasANGLEMultiviewEnabled()2130 mHasANGLEMultiviewEnabled = metadata.hasANGLEMultiviewEnabled(); in link()