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Searched refs:hasANGLEMultiviewEnabled (Results 1 – 5 of 5) sorted by relevance

/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/d3d/
DDynamicHLSL.cpp531 if (programMetadata.hasANGLEMultiviewEnabled() && programMetadata.canSelectViewInVertexShader()) in generateShaderLinkHLSL()
912 const bool hasANGLEMultiviewEnabled, in generateGeometryShaderPreamble() argument
939 if (hasANGLEMultiviewEnabled) in generateGeometryShaderPreamble()
977 if (hasANGLEMultiviewEnabled && !selectViewInVS) in generateGeometryShaderPreamble()
1007 const bool hasANGLEMultiviewEnabled, in generateGeometryShaderHLSL() argument
1066 if (pointSprites || hasANGLEMultiviewEnabled) in generateGeometryShaderHLSL()
1080 if (hasANGLEMultiviewEnabled) in generateGeometryShaderHLSL()
1144 if (hasANGLEMultiviewEnabled && !selectViewInVS) in generateGeometryShaderHLSL()
1449 if (metadata.hasANGLEMultiviewEnabled()) in updateBuiltins()
DDynamicHLSL.h172 const bool hasANGLEMultiviewEnabled,
179 const bool hasANGLEMultiviewEnabled,
DShaderD3D.h80 bool hasANGLEMultiviewEnabled() const { return mHasANGLEMultiviewEnabled; } in hasANGLEMultiviewEnabled() function
DProgramD3D.h155 bool hasANGLEMultiviewEnabled() const;
DProgramD3D.cpp469 bool ProgramD3DMetadata::hasANGLEMultiviewEnabled() const in hasANGLEMultiviewEnabled() function in rx::ProgramD3DMetadata
472 return (shader && shader->hasANGLEMultiviewEnabled()); in hasANGLEMultiviewEnabled()
2130 mHasANGLEMultiviewEnabled = metadata.hasANGLEMultiviewEnabled(); in link()