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Searched refs:hasAttachedShader (Results 1 – 3 of 3) sorted by relevance

/third_party/skia/third_party/externals/angle2/src/libANGLE/
DProgram.h321 bool hasAttachedShader() const;
DProgram.cpp1240 ASSERT(!hasAttachedShader()); in ~ProgramState()
1322 bool ProgramState::hasAttachedShader() const in hasAttachedShader() function in gl::ProgramState
1403 ASSERT(!mState.hasAttachedShader()); in onDestroy()
/third_party/skia/third_party/externals/angle2/src/libANGLE/capture/
DFrameCapture.cpp5149 if (program->getState().hasAttachedShader()) in maybeCapturePreCallUpdates()