Searched refs:hasAttachedShader (Results 1 – 3 of 3) sorted by relevance
321 bool hasAttachedShader() const;
1240 ASSERT(!hasAttachedShader()); in ~ProgramState()1322 bool ProgramState::hasAttachedShader() const in hasAttachedShader() function in gl::ProgramState1403 ASSERT(!mState.hasAttachedShader()); in onDestroy()
5149 if (program->getState().hasAttachedShader()) in maybeCapturePreCallUpdates()