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Searched refs:hasBaseInstanceUniform (Results 1 – 5 of 5) sorted by relevance

/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/d3d/d3d11/
DContext11.cpp650 const bool hasBaseInstance = programObject && programObject->hasBaseInstanceUniform(); in multiDrawArraysInstancedBaseInstance()
687 const bool hasBaseInstance = programObject && programObject->hasBaseInstanceUniform(); in multiDrawElementsInstancedBaseVertexBaseInstance()
/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/
Drenderer_utils.cpp1194 const bool hasBaseInstance = programObject && programObject->hasBaseInstanceUniform(); in MultiDrawArraysInstancedBaseInstanceGeneral()
1231 const bool hasBaseInstance = programObject && programObject->hasBaseInstanceUniform(); in MultiDrawElementsInstancedBaseVertexBaseInstanceGeneral()
/third_party/skia/third_party/externals/angle2/src/libANGLE/
DProgram.h663 bool hasBaseInstanceUniform() const;
DProgram.cpp3484 bool Program::hasBaseInstanceUniform() const in hasBaseInstanceUniform() function in gl::Program
DContext.cpp6529 const bool hasBaseInstance = programObject && programObject->hasBaseInstanceUniform(); in drawArraysInstancedBaseInstance()
6568 const bool hasBaseInstance = programObject && programObject->hasBaseInstanceUniform(); in drawElementsInstancedBaseVertexBaseInstance()