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Searched refs:hasBaseVertex (Results 1 – 4 of 4) sorted by relevance

/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/d3d/d3d11/
DContext11.cpp520 #define MULTI_DRAW_BLOCK(drawType, instanced, bvbi, hasDrawID, hasBaseVertex, hasBaseInstance) \ argument
528 ANGLE_SET_BASE_VERTEX_UNIFORM(hasBaseVertex)(baseVertices[drawID]); \
686 const bool hasBaseVertex = programObject && programObject->hasBaseVertexUniform(); in multiDrawElementsInstancedBaseVertexBaseInstance() local
688 ResetBaseVertexBaseInstance resetUniforms(programObject, hasBaseVertex, hasBaseInstance); in multiDrawElementsInstancedBaseVertexBaseInstance()
692 if (hasBaseVertex) in multiDrawElementsInstancedBaseVertexBaseInstance()
717 if (hasBaseVertex) in multiDrawElementsInstancedBaseVertexBaseInstance()
/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/
Drenderer_utils.cpp1025 #define MULTI_DRAW_BLOCK(drawType, instanced, bvbi, hasDrawID, hasBaseVertex, hasBaseInstance) \ argument
1034 ANGLE_SET_BASE_VERTEX_UNIFORM(hasBaseVertex)(baseVertices[drawID]); \
1230 const bool hasBaseVertex = programObject && programObject->hasBaseVertexUniform(); in MultiDrawElementsInstancedBaseVertexBaseInstanceGeneral() local
1232 ResetBaseVertexBaseInstance resetUniforms(programObject, hasBaseVertex, hasBaseInstance); in MultiDrawElementsInstancedBaseVertexBaseInstanceGeneral()
1236 if (hasBaseVertex) in MultiDrawElementsInstancedBaseVertexBaseInstanceGeneral()
1261 if (hasBaseVertex) in MultiDrawElementsInstancedBaseVertexBaseInstanceGeneral()
/third_party/skia/third_party/externals/angle2/src/tests/gl_tests/
DDrawBaseVertexBaseInstanceTest.cpp399 void checkDrawResult(bool hasBaseVertex, bool oneColumn = false) in checkDrawResult() argument
413 useBaseVertexBuiltin() && hasBaseVertex && !oneColumn in checkDrawResult()
/third_party/skia/third_party/externals/angle2/src/libANGLE/
DContext.cpp6562 const bool hasBaseVertex = programObject && programObject->hasBaseVertexUniform(); in drawElementsInstancedBaseVertexBaseInstance() local
6563 if (hasBaseVertex) in drawElementsInstancedBaseVertexBaseInstance()
6574 rx::ResetBaseVertexBaseInstance resetUniforms(programObject, hasBaseVertex, hasBaseInstance); in drawElementsInstancedBaseVertexBaseInstance()