Searched refs:hasBuffer (Results 1 – 2 of 2) sorted by relevance
419 bool hasBuffer = mState.mVertexBindings[bindingIndex].getBuffer().get() != nullptr; in setVertexAttribBinding() local420 mState.mClientMemoryAttribsMask.set(attribIndex, !hasBuffer); in setVertexAttribBinding()
8003 , hasBuffer (false) in State()8026 bool hasBuffer; member8109 if (state.hasBuffer) in getAvailableOps()8130 else if (!state.hasBuffer && supportsImages) // Avoid creating image if there is already buffer in getAvailableOps()8159 if (state.hasBuffer) in getAvailableOps()8262 if (state.hasBuffer) in getAvailableOps()8537 DE_ASSERT(!state.hasBuffer); in applyOp()8539 state.hasBuffer = true; in applyOp()8544 DE_ASSERT(state.hasBuffer); in applyOp()8547 state.hasBuffer = false; in applyOp()[all …]