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Searched refs:hasBuffer (Results 1 – 2 of 2) sorted by relevance

/third_party/skia/third_party/externals/angle2/src/libANGLE/
DVertexArray.cpp419 bool hasBuffer = mState.mVertexBindings[bindingIndex].getBuffer().get() != nullptr; in setVertexAttribBinding() local
420 mState.mClientMemoryAttribsMask.set(attribIndex, !hasBuffer); in setVertexAttribBinding()
/third_party/vk-gl-cts/external/vulkancts/modules/vulkan/memory/
DvktMemoryPipelineBarrierTests.cpp8003 , hasBuffer (false) in State()
8026 bool hasBuffer; member
8109 if (state.hasBuffer) in getAvailableOps()
8130 else if (!state.hasBuffer && supportsImages) // Avoid creating image if there is already buffer in getAvailableOps()
8159 if (state.hasBuffer) in getAvailableOps()
8262 if (state.hasBuffer) in getAvailableOps()
8537 DE_ASSERT(!state.hasBuffer); in applyOp()
8539 state.hasBuffer = true; in applyOp()
8544 DE_ASSERT(state.hasBuffer); in applyOp()
8547 state.hasBuffer = false; in applyOp()
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