Searched refs:hasDebugOutput (Results 1 – 2 of 2) sorted by relevance
150 bool hasDebugOutput = mFunctions.IsAtLeastGL(4, 3) || mFunctions.IsAtLeastGLES(3, 2); in InitializeImpl() local152 if (GetInstance()->IsBackendValidationEnabled() && hasDebugOutput) { in InitializeImpl()
164 bool hasDebugOutput = mFunctions->isAtLeastGL(gl::Version(4, 3)) || in RendererGL() local169 mUseDebugOutput = hasDebugOutput && ShouldUseDebugLayers(attribMap); in RendererGL()