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Searched refs:hasImplicitLocation (Results 1 – 4 of 4) sorted by relevance

/third_party/skia/third_party/externals/angle2/src/compiler/translator/
DShaderVars.cpp43 hasImplicitLocation(false), in ShaderVariable()
81 hasImplicitLocation(other.hasImplicitLocation), in ShaderVariable()
113 hasImplicitLocation = other.hasImplicitLocation; in operator =()
138 hasImplicitLocation != other.hasImplicitLocation || binding != other.binding || in operator ==()
395 if ((location < 0 || hasImplicitLocation) && !parent.hasImplicitLocation) in updateEffectiveLocation()
403 if (hasImplicitLocation) in resetEffectiveLocation()
DCollectVariables.cpp945 fieldVariable.hasImplicitLocation = isBlockImplicitLocation; in recordVarying()
951 fieldVariable.hasImplicitLocation = false; in recordVarying()
/third_party/skia/third_party/externals/angle2/include/GLSLANG/
DShaderVars.h213 bool hasImplicitLocation; member
/third_party/skia/third_party/externals/angle2/src/libANGLE/
DProgram.cpp991 stream->writeBool(var.hasImplicitLocation); in WriteShaderVar()
1027 var->hasImplicitLocation = stream->readBool(); in LoadShaderVar()