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Searched refs:hasQuadLayout (Results 1 – 5 of 5) sorted by relevance

/third_party/skia/third_party/externals/swiftshader/src/OpenGL/libGLESv2/
DDevice.cpp574 …bool hasQuadLayout = Surface::hasQuadLayout(source->getInternalFormat()) || Surface::hasQuadLayout in stretchRect() local
598 else if(isDepth && !scaling && !isOutOfBounds && equalFormats && !hasQuadLayout) in stretchRect()
608 … if((flags & Device::COLOR_BUFFER) && !scaling && !isOutOfBounds && equalFormats && !hasQuadLayout) in stretchRect()
/third_party/skia/third_party/externals/swiftshader/src/Renderer/
DSurface.hpp342 static bool hasQuadLayout(Format format);
DBlitter.cpp1209 bool srcQuadLayout = Surface::hasQuadLayout(state.sourceFormat); in generate()
1210 bool dstQuadLayout = Surface::hasQuadLayout(state.destFormat); in generate()
DPixelProcessor.cpp1015 state.quadLayoutDepthBuffer = Surface::hasQuadLayout(context->depthBuffer->getInternalFormat()); in update()
DSurface.cpp2592 bool Surface::hasQuadLayout(Format format) in hasQuadLayout() function in sw::Surface
3156 if(!hasQuadLayout(internal.format)) in clearDepth()