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Searched refs:hasTexCoords (Results 1 – 3 of 3) sorted by relevance

/third_party/skia/src/gpu/ops/
DDrawVerticesOp.cpp321 fLocalCoordsType = info.hasTexCoords() ? LocalCoordsType::kExplicit in DrawVerticesOpImpl()
661 SkTArray<SkPoint>* texCoords, bool hasTexCoords, in randomize_params() argument
666 if (hasTexCoords) { in randomize_params()
697 bool hasTexCoords = random->nextBool(); in GR_DRAW_OP_TEST_DEFINE() local
706 &positions, &texCoords, hasTexCoords, &colors, hasColors, &indices, in GR_DRAW_OP_TEST_DEFINE()
711 random, &positions, &texCoords, hasTexCoords, &colors, hasColors, &indices, in GR_DRAW_OP_TEST_DEFINE()
/third_party/skia/src/core/
DSkVerticesPriv.h26 bool hasTexCoords() const { return SkToBool(fVertices->fTexs); } in hasTexCoords() function
DSkCanvas.cpp1809 if (paint.getShader() && !vertices->priv().hasTexCoords()) { in drawVertices()