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Searched refs:hasUniform (Results 1 – 5 of 5) sorted by relevance

/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/d3d/
DShaderD3D.h50 bool hasUniform(const std::string &name) const;
DShaderD3D.cpp379 bool ShaderD3D::hasUniform(const std::string &name) const in hasUniform() function in rx::ShaderD3D
DProgramD3D.cpp2789 bool hasUniform = false; in assignSamplerRegisters() local
2798 if (shaderD3D->hasUniform(baseName)) in assignSamplerRegisters()
2807 hasUniform = true; in assignSamplerRegisters()
2811 ASSERT(hasUniform); in assignSamplerRegisters()
2868 ASSERT(computeShaderD3D->hasUniform(atomicBinding.first)); in assignAllAtomicCounterRegisters()
2908 ASSERT(computeShaderD3D->hasUniform(baseName)); in assignImageRegisters()
/third_party/glslang/glslang/HLSL/
DhlslParseHelper.h287 bool hasUniform(const TQualifier& qualifier) const;
DhlslParseHelper.cpp7777 condAlloc(hasUniform(member->type->getQualifier()), newLists.uniform); in declareStruct()
9376 bool HlslParseContext::hasUniform(const TQualifier& qualifier) const in hasUniform() function in glslang::HlslParseContext