Searched refs:hasWebGLXFBBindingConflict (Results 1 – 6 of 6) sorted by relevance
162 ANGLE_INLINE bool hasWebGLXFBBindingConflict(bool isWebGL) const in hasWebGLXFBBindingConflict() function
313 const bool hasConflict = buffer && buffer->hasWebGLXFBBindingConflict(true); in updateCachedTransformFeedbackBindingValidation()365 bindingIndex, boundBuffer->hasWebGLXFBBindingConflict(true)); in bindVertexBufferImpl()
313 if (buffer.get() && buffer->hasWebGLXFBBindingConflict(true)) in buffersBoundForOtherUseInWebGL()
613 if (uniformBuffer->hasWebGLXFBBindingConflict(context->isWebGL())) in ValidateProgramDrawStates()1212 if (pixelUnpackBuffer->hasWebGLXFBBindingConflict(context->isWebGL())) in ValidImageDataSize()4312 if (elementArrayBuffer->hasWebGLXFBBindingConflict(context->isWebGL())) in ValidateDrawElementsStates()6962 pixelPackBuffer->hasWebGLXFBBindingConflict(context->isWebGL())) in ValidatePixelPack()
3050 if (buffer->hasWebGLXFBBindingConflict(context->isWebGL())) in ValidateMapBufferBase()3549 if (buffer->hasWebGLXFBBindingConflict(context->isWebGL())) in ValidateBufferData()3608 if (buffer->hasWebGLXFBBindingConflict(context->isWebGL())) in ValidateBufferSubData()
3397 if (readBuffer->hasWebGLXFBBindingConflict(context->isWebGL()) || in ValidateCopyBufferSubData()3398 writeBuffer->hasWebGLXFBBindingConflict(context->isWebGL())) in ValidateCopyBufferSubData()