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Searched refs:has_bindless_io (Results 1 – 1 of 1) sorted by relevance

/third_party/mesa3d/src/gallium/drivers/zink/
Dzink_compiler.c3098 bool has_bindless_io = false; in zink_shader_create() local
3102 has_bindless_io = true; in zink_shader_create()
3106 if (has_bindless_io) in zink_shader_create()