Searched refs:has_extensible_inputs (Results 1 – 2 of 2) sorted by relevance
59 NodePtrT const* inputs, bool has_extensible_inputs) { in NewImpl() argument80 has_extensible_inputs ? input_count + kMaxInlineCapacity : input_count; in NewImpl()99 if (has_extensible_inputs) { in NewImpl()132 Node* const* inputs, bool has_extensible_inputs) { in New() argument133 return NewImpl(zone, id, op, input_count, inputs, has_extensible_inputs); in New()
45 Node* const* inputs, bool has_extensible_inputs);159 bool has_extensible_inputs);