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Searched refs:has_sampler (Results 1 – 6 of 6) sorted by relevance

/third_party/mesa3d/src/freedreno/vulkan/
Dtu_descriptor_set.h162 uint16_t has_sampler; member
Dtu_descriptor_set.c975 bool has_sampler) in write_combined_image_sampler_descriptor() argument
979 if (has_sampler) { in write_combined_image_sampler_descriptor()
1208 .has_sampler = !binding_layout->immutable_samplers_offset, in tu_CreateDescriptorUpdateTemplate()
1283 templ->entry[i].has_sampler); in tu_update_descriptor_set_with_template()
1288 if (templ->entry[i].has_sampler) in tu_update_descriptor_set_with_template()
/third_party/mesa3d/src/microsoft/vulkan/
Ddzn_descriptor_set.c153 bool has_sampler = dzn_desc_type_has_sampler(desc_type); in dzn_descriptor_set_layout_create() local
167 has_sampler && in dzn_descriptor_set_layout_create()
180 } else if (has_sampler) { in dzn_descriptor_set_layout_create()
270 bool has_sampler = dzn_desc_type_has_sampler(desc_type); in dzn_descriptor_set_layout_create() local
272 has_sampler && in dzn_descriptor_set_layout_create()
343 has_sampler && !has_static_sampler; in dzn_descriptor_set_layout_create()
470 bool has_sampler = dzn_desc_type_has_sampler(desc_type); in dzn_GetDescriptorSetLayoutSupport() local
472 if (has_sampler) in dzn_GetDescriptorSetLayoutSupport()
/third_party/mesa3d/src/amd/vulkan/
Dradv_descriptor_set.c1167 const VkDescriptorImageInfo *image_info, bool has_sampler) in write_combined_image_sampler_descriptor() argument
1172 if (has_sampler) { in write_combined_image_sampler_descriptor()
1483 .has_sampler = !binding_layout->immutable_samplers_offset, in radv_CreateDescriptorUpdateTemplate()
1564 templ->entry[i].has_sampler); in radv_update_descriptor_set_with_template_impl()
1571 if (templ->entry[i].has_sampler) in radv_update_descriptor_set_with_template_impl()
Dradv_private.h1033 uint8_t has_sampler; member
/third_party/mesa3d/src/panfrost/lib/genxml/
Ddecode.c744 bool has_sampler = (stats.sampler_count > 0); in pandecode_blend_shader_disassemble() local
750 if (has_texture || has_sampler) in pandecode_blend_shader_disassemble()