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/third_party/skia/third_party/externals/dawn/src/dawn_native/d3d12/
DShaderVisibleDescriptorAllocatorD3D12.cpp111 const uint64_t heapOffset = mSizeIncrement * startOffset; in AllocateGPUDescriptors() local
116 ASSERT(heapOffset <= std::numeric_limits<size_t>::max() - cpuHeapStartPtr); in AllocateGPUDescriptors()
118 *baseCPUDescriptor = {cpuHeapStartPtr + static_cast<size_t>(heapOffset)}; in AllocateGPUDescriptors()
121 descriptorHeap->GetGPUDescriptorHandleForHeapStart().ptr + heapOffset}; in AllocateGPUDescriptors()