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Searched refs:heap_desc_count (Results 1 – 1 of 1) sorted by relevance

/third_party/mesa3d/src/microsoft/vulkan/
Ddzn_descriptor_set.c1535 uint32_t heap_desc_count = MAX2(alloc_step / pool->desc_sz, 16); in dzn_descriptor_heap_pool_alloc_slots() local
1541 heap_desc_count = MIN2(heap_desc_count, MAX_DESCS_PER_SAMPLER_HEAP); in dzn_descriptor_heap_pool_alloc_slots()
1547 if (entry->heap.desc_count >= heap_desc_count) { in dzn_descriptor_heap_pool_alloc_slots()
1563 heap_desc_count, pool->shader_visible); in dzn_descriptor_heap_pool_alloc_slots()