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/third_party/skia/src/shaders/
DSkPerlinNoiseShader.cpp236 SkScalar highFrequency = in stitch() local
239 … if (sk_ieee_float_divide(fBaseFrequency.fY, lowFrequency) < highFrequency / fBaseFrequency.fY) { in stitch()
242 fBaseFrequency.fY = highFrequency; in stitch()