Searched refs:imgui (Results 1 – 25 of 67) sorted by relevance
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/third_party/skia/third_party/imgui/ |
D | BUILD.gn | 11 third_party("imgui") { 12 public_include_dirs = [ "../externals/imgui" ] 16 "../externals/imgui/imgui.cpp", 17 "../externals/imgui/imgui_demo.cpp", 18 "../externals/imgui/imgui_draw.cpp", 19 "../externals/imgui/imgui_widgets.cpp", 20 "../externals/imgui/misc/cpp/imgui_stdlib.cpp",
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/third_party/skia/third_party/externals/imgui/docs/ |
D | README.md | 3 …imgui/workflows/build/badge.svg)](https://github.com/ocornut/imgui/actions?workflow=build) [![Stat… 13 Also see [Sponsors](https://github.com/ocornut/imgui/wiki/Sponsors) page. 26 …imgui/wiki) - [Languages & frameworks backends/bindings](https://github.com/ocornut/imgui/wiki/Bin… 30 …ication/engine. They are all the files in the root folder of the repository (imgui*.cpp, imgui*.h). 36 …thub.com/ocornut/imgui/tree/master/backends) folder, along with example applications in the [examp… 49 …iki/ocornut/imgui/web/v175/capture_readme_styles_0001.png) ![sample code output (light)](https://r… 84 <br>![sample code output](https://raw.githubusercontent.com/wiki/ocornut/imgui/web/v180/code_sample… 90 …e Wiki's [About the IMGUI paradigm](https://github.com/ocornut/imgui/wiki#about-the-imgui-paradigm… 98 See [Releases](https://github.com/ocornut/imgui/releases) page. 105 ![screenshot demo](https://raw.githubusercontent.com/wiki/ocornut/imgui/web/v167/v167-misc.png) [all …]
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D | EXAMPLES.md | 1 _(You may browse this at https://github.com/ocornut/imgui/blob/master/docs/EXAMPLES.md or view this… 5 **The [examples/](https://github.com/ocornut/imgui/blob/master/examples) folder example application… 6 …nds/](https://github.com/ocornut/imgui/blob/master/backends) folder (see [BACKENDS.md](https://git… 36 …github.com/ocornut/imgui/blob/master/backends/imgui_impl_win32.cpp) + [backends/imgui_impl_dx11.cp… 71 Please read 'PROGRAMMER GUIDE' in imgui.cpp for notes on how to setup Dear ImGui in your codebase. 82 [example_allegro5/](https://github.com/ocornut/imgui/blob/master/examples/example_allegro5/) <BR> 86 [example_android_opengl3/](https://github.com/ocornut/imgui/blob/master/examples/example_android_op… 90 [example_apple_metal/](https://github.com/ocornut/imgui/blob/master/examples/example_metal/) <BR> 97 [example_apple_opengl2/](https://github.com/ocornut/imgui/blob/master/examples/example_apple_opengl… 103 [example_emscripten_opengl3/](https://github.com/ocornut/imgui/blob/master/examples/example_emscrip… [all …]
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D | BACKENDS.md | 1 _(You may browse this at https://github.com/ocornut/imgui/blob/master/docs/BACKENDS.md or view this… 9 …imgui/blob/master/backends/imgui_impl_win32.cpp)), GLFW ([imgui_impl_glfw.cpp](https://github.com/… 11 - The 'Renderer' backends are in charge of: creating atlas texture, rendering imgui draw data.<BR> 12 …imgui/blob/master/backends/imgui_impl_dx11.cpp)), OpenGL/WebGL ([imgui_impl_opengl3.cpp](https://g… 15 …b.com/ocornut/imgui/blob/master/backends/imgui_impl_allegro5.cpp)), Marmalade ([imgui_impl_marmala… 18 …imgui/tree/master/examples/example_win32_directx11) application combines imgui_impl_win32.cpp + im… 53 See "Getting Started" section of [EXAMPLES.MD](https://github.com/ocornut/imgui/blob/master/docs/EX… 58 In the [backends/](https://github.com/ocornut/imgui/blob/master/backends) folder: 88 The [example_emscripten_opengl3](https://github.com/ocornut/imgui/tree/master/examples/example_emsc… 92 See https://github.com/ocornut/imgui/wiki/Bindings for the full list. [all …]
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D | FAQ.md | 6 https://github.com/ocornut/imgui/blob/master/docs/FAQ.md 19 …application?](#q-how-can-i-tell-whether-to-dispatch-mousekeyboard-to-dear-imgui-or-my-application)… 22 …e and little squares are showing instead of text...](#q-i-integrated-dear-imgui-in-my-engine-and-l… 23 …pping or disappearing when I move windows around...](#q-i-integrated-dear-imgui-in-my-engine-and-s… 24 …laying outside their expected windows boundaries...](#q-i-integrated-dear-imgui-in-my-engine-and-s… 38 | [Who uses Dear ImGui?](#q-who-uses-dear-imgui) | 39 …borate/serious tools with Dear ImGui?](#q-can-you-create-elaborateserious-tools-with-dear-imgui) | 40 | [Can you reskin the look of Dear ImGui?](#q-can-you-reskin-the-look-of-dear-imgui) | 51 - The [Wiki](https://github.com/ocornut/imgui/wiki) is a hub to many resources and links. 52 …OpenGL/DirectX are provided in the [examples/](https://github.com/ocornut/imgui/blob/master/exampl… [all …]
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D | FONTS.md | 1 _(You may browse this at https://github.com/ocornut/imgui/blob/master/docs/FONTS.md or view this fi… 5 The code in imgui.cpp embeds a copy of 'ProggyClean.ttf' (by Tristan Grimmer), 9 In the [misc/fonts/](https://github.com/ocornut/imgui/tree/master/misc/fonts) folder you can find a… 48 See [FAQ entry](https://github.com/ocornut/imgui/blob/master/docs/FAQ.md#q-how-should-i-handle-dpi-… 143 ![sample code output](https://raw.githubusercontent.com/wiki/ocornut/imgui/web/v160/code_sample_02_… 204 …eType that you can use in the [misc/freetype/](https://github.com/ocornut/imgui/tree/master/misc/f… 206 - Read documentation in the [misc/freetype/](https://github.com/ocornut/imgui/tree/master/misc/free… 215 …ded in upper Unicode layers (character codes >0x10000) and will need dear imgui compiled with `IMG… 252 …ourself into it. **(This is a BETA api, use if you are familiar with dear imgui and with your rend… 294 - Compile and use [binary_to_compressed_c.cpp](https://github.com/ocornut/imgui/blob/master/misc/fo… [all …]
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D | CHANGELOG.txt | 1 dear imgui 8 RELEASE NOTES: https://github.com/ocornut/imgui/releases 9 REPORT ISSUES: https://github.com/ocornut/imgui/issues 10 DISCUSS, ASK QUESTIONS: https://github.com/ocornut/imgui/discussions 12 WIKI https://github.com/ocornut/imgui/wiki 24 - Read the `Breaking Changes` section (in imgui.cpp or here in the Changelog). 30 …and API updates have been a little more frequent lately. They are documented below and in imgui.cp… 126 Decorated log: https://github.com/ocornut/imgui/releases/tag/v1.84.2 137 Decorated log: https://github.com/ocornut/imgui/releases/tag/v1.84.1 146 Decorated log: https://github.com/ocornut/imgui/releases/tag/v1.84 [all …]
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/third_party/skia/third_party/externals/imgui/examples/example_apple_metal/example_apple_metal.xcodeproj/ |
D | project.pbxproj | 30 …83BBEA0920EB54E700295997 /* imgui.cpp in Sources */ = {isa = PBXBuildFile; fileRef = 83BBEA0320EB5… 31 …83BBEA0A20EB54E700295997 /* imgui.cpp in Sources */ = {isa = PBXBuildFile; fileRef = 83BBEA0320EB5… 55 …700295997 /* imgui.h */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecod… 58 …95997 /* imgui.cpp */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.… 89 83BBE9F020EB544400295997 /* imgui */, 148 83BBE9F020EB544400295997 /* imgui */ = { 155 83BBEA0320EB54E700295997 /* imgui.cpp */, 156 83BBEA0020EB54E700295997 /* imgui.h */, 162 name = imgui; 265 83BBEA0920EB54E700295997 /* imgui.cpp in Sources */, [all …]
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/third_party/skia/third_party/externals/imgui/examples/example_sdl_sdlrenderer/ |
D | README.md | 8 …ckends\imgui_impl_sdl.cpp ..\..\backends\imgui_impl_sdlrenderer.cpp ..\..\imgui*.cpp /FeDebug/exam… 11 …ckends\imgui_impl_sdl.cpp ..\..\backends\imgui_impl_sdlrenderer.cpp ..\..\imgui*.cpp /FeDebug/exam… 17 …ckends/imgui_impl_sdl.cpp ../../backends/imgui_impl_sdlrenderer.cpp ../../imgui*.cpp `sdl2-config … 24 …ckends/imgui_impl_sdl.cpp ../../backends/imgui_impl_sdlrenderer.cpp ../../imgui*.cpp `sdl2-config …
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/third_party/skia/third_party/externals/imgui/examples/example_apple_opengl2/example_apple_opengl2.xcodeproj/ |
D | project.pbxproj | 14 …4080A9AE20B0343C0036BA46 /* imgui.cpp in Sources */ = {isa = PBXBuildFile; fileRef = 4080A9A720B03… 44 …6BA46 /* imgui.cpp */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.… 45 …C0036BA46 /* imgui.h */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecod… 71 4080A9A720B0343C0036BA46 /* imgui.cpp */, 72 4080A9A820B0343C0036BA46 /* imgui.h */, 166 4080A9AE20B0343C0036BA46 /* imgui.cpp in Sources */,
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/third_party/skia/third_party/externals/imgui/examples/example_sdl_opengl2/ |
D | README.md | 12 ….\backends\imgui_impl_sdl.cpp ..\..\backends\imgui_impl_opengl2.cpp ..\..\imgui*.cpp /FeDebug/exam… 15 ….\backends\imgui_impl_sdl.cpp ..\..\backends\imgui_impl_opengl2.cpp ..\..\imgui*.cpp /FeDebug/exam… 21 …./backends/imgui_impl_sdl.cpp ../../backends/imgui_impl_opengl2.cpp ../../imgui*.cpp `sdl2-config … 28 …./backends/imgui_impl_sdl.cpp ../../backends/imgui_impl_opengl2.cpp ../../imgui*.cpp `sdl2-config …
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/third_party/skia/third_party/externals/imgui/examples/example_sdl_opengl3/ |
D | README.md | 12 ….\backends\imgui_impl_sdl.cpp ..\..\backends\imgui_impl_opengl3.cpp ..\..\imgui*.cpp /FeDebug/exam… 15 ….\backends\imgui_impl_sdl.cpp ..\..\backends\imgui_impl_opengl3.cpp ..\..\imgui*.cpp /FeDebug/exam… 21 …./backends/imgui_impl_sdl.cpp ../../backends/imgui_impl_opengl3.cpp ../../imgui*.cpp `sdl2-config … 28 …./backends/imgui_impl_sdl.cpp ../../backends/imgui_impl_opengl3.cpp ../../imgui*.cpp `sdl2-config …
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/third_party/skia/third_party/externals/imgui/misc/debuggers/ |
D | README.txt | 4 imgui.gdb 8 imgui.natstepfilter 12 imgui.natvis
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D | imgui.gdb | 4 # add-auto-load-safe-path /path/to/imgui.gdb 5 # source /path/to/imgui.gdb
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/third_party/skia/third_party/externals/imgui/misc/cpp/ |
D | README.txt | 9 Try by merging: https://github.com/ocornut/imgui/pull/2197 10 Discuss at: https://github.com/ocornut/imgui/issues/2096 13 https://github.com/ocornut/imgui/wiki/Useful-Extensions#cness
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/third_party/skia/third_party/externals/imgui/examples/example_marmalade/ |
D | marmalade_example.mkb | 33 ../../imgui.cpp 39 ../../imgui.h
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/third_party/skia/third_party/externals/imgui/examples/example_allegro5/ |
D | README.md | 5 … convert the indices manually in imgui_impl_allegro5.cpp, or compile dear imgui with 32-bit indice… 15 ….h\" -I .. -I ../.. main.cpp ../../backends/imgui_impl_allegro5.cpp ../../imgui*.cpp -lallegro -la… 35 ….h\" /I .. /I ..\.. main.cpp ..\..\backends\imgui_impl_allegro5.cpp ..\..\imgui*.cpp /link /LIBPAT…
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/third_party/skia/third_party/externals/imgui/backends/ |
D | imgui_impl_osx.mm | 1 // dear imgui: Platform Backend for OSX / Cocoa 12 // Prefer including the entire imgui/ repository into your project (either as a copy or as a submod… 13 // If you are new to Dear ImGui, read documentation from the docs/ folder + read the top of imgui.c… 14 // Read online: https://github.com/ocornut/imgui/tree/master/docs 16 #include "imgui.h" 32 // 2019-07-21: Re-added clipboard handlers as they are not enabled by default in core imgui.cpp (r… 34 // 2019-05-18: Misc: Removed clipboard handlers as they are now supported by core imgui.cpp. 99 // stuck in a pressed state. https://github.com/ocornut/imgui/issues/3832 154 // Note that imgui.cpp also include default OSX clipboard handlers which can be enabled 218 // Hide OS mouse cursor if imgui is drawing it or if it wants no cursor
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/third_party/skia/third_party/externals/imgui/examples/example_glfw_metal/ |
D | main.mm | 3 // If you are new to Dear ImGui, read documentation from the docs/ folder + read the top of imgui.c… 4 // Read online: https://github.com/ocornut/imgui/tree/master/docs 6 #include "imgui.h" 38 …// - If no fonts are loaded, dear imgui will use the default font. You can also load multiple font… 90 …ead the io.WantCaptureMouse, io.WantCaptureKeyboard flags to tell if dear imgui wants to use your … 93 …// Generally you may always pass all inputs to dear imgui, and hide them from your application bas…
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/third_party/skia/third_party/externals/imgui/examples/example_sdl_metal/ |
D | main.mm | 3 // If you are new to Dear ImGui, read documentation from the docs/ folder + read the top of imgui.c… 4 // Read online: https://github.com/ocornut/imgui/tree/master/docs 6 #include "imgui.h" 29 …// - If no fonts are loaded, dear imgui will use the default font. You can also load multiple font… 90 …ead the io.WantCaptureMouse, io.WantCaptureKeyboard flags to tell if dear imgui wants to use your … 93 …// Generally you may always pass all inputs to dear imgui, and hide them from your application bas…
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/third_party/skia/third_party/externals/imgui/misc/freetype/ |
D | README.md | 10 3. Add `#define IMGUI_ENABLE_FREETYPE` in your [imconfig.h](https://github.com/ocornut/imgui/blob/m… 35 ["Using Colorful Glyphs/Emojis"](https://github.com/ocornut/imgui/edit/master/docs/FONTS.md#using-c…
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/third_party/skia/third_party/externals/imgui/examples/example_emscripten_opengl3/ |
D | README.md | 4 - You may also refer to our [Continuous Integration setup](https://github.com/ocornut/imgui/tree/ma… 22 …39.0 to avoid rendering artefacts. See [#2877](https://github.com/ocornut/imgui/issues/2877) for d…
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/third_party/mesa3d/src/imgui/ |
D | meson.build | 3 files('imgui.cpp', 'imgui_draw.cpp', 'imgui_widgets.cpp'),
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/third_party/skia/third_party/externals/imgui/examples/example_android_opengl3/android/app/ |
D | build.gradle | 9 applicationId "imgui.example.android"
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/third_party/skia/third_party/externals/imgui/examples/example_apple_opengl2/ |
D | main.mm | 2 // If you are new to Dear ImGui, read documentation from the docs/ folder + read the top of imgui.c… 3 // Read online: https://github.com/ocornut/imgui/tree/master/docs 9 #include "imgui.h" 65 …// - If no fonts are loaded, dear imgui will use the default font. You can also load multiple font…
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