Searched refs:improving (Results 1 – 25 of 260) sorted by relevance
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/third_party/skia/site/docs/dev/gardening/ |
D | gpu.md | 30 …improving existing test tools. Expected results are faster bot run times, more accurate testing, f…
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/third_party/icu/icu4c/source/test/testdata/ |
D | testnorm.txt | 14 # Normalization test data, for improving code coverage.
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/third_party/rust/crates/codespan/ |
D | README.md | 26 We're still working on improving the crate to help it support broader use cases, 27 and improving the quality of the diagnostic rendering, so stay tuned for
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/third_party/ltp/testcases/kdump/doc/ |
D | TEST_PLAN.txt | 1 Following is the Tentative plan for improving LTP-KDUMP Test-cases:
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/third_party/python/Doc/c-api/ |
D | allocation.rst | 48 improving the memory management efficiency.
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/third_party/rust/crates/nom/ |
D | CONTRIBUTING.md | 43 Help in making sure the code does not have performance regression, by improving the benchmark suite…
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/third_party/vk-gl-cts/external/vulkan-docs/src/appendices/ |
D | VK_EXT_astc_decode_mode.txt | 23 of the decompressed data, potentially improving texture cache performance
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D | VK_EXT_pipeline_creation_cache_control.txt | 30 slink:VkPipelineCacheCreateInfo structures with the aim of improving the
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/third_party/freetype/ |
D | README | 81 mailing list -- and thank you in advance for your work on improving
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/third_party/node/doc/contributing/ |
D | adding-new-napi-api.md | 4 While improving the API surface is encouraged and welcomed, the following are
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/third_party/skia/third_party/externals/freetype/ |
D | README | 81 mailing list -- and thank you in advance for your work on improving
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/third_party/openGLES/extensions/NV/ |
D | EGL_NV_depth_nonlinear.txt | 63 depth buffers by up to a factor of 16, greatly improving depth
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/third_party/EGL/extensions/NV/ |
D | EGL_NV_depth_nonlinear.txt | 63 depth buffers by up to a factor of 16, greatly improving depth
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/third_party/skia/third_party/externals/egl-registry/extensions/NV/ |
D | EGL_NV_depth_nonlinear.txt | 63 depth buffers by up to a factor of 16, greatly improving depth
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D | EGL_NV_cuda_event.txt | 47 event object, potentially improving efficiency of sharing images and
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/third_party/skia/third_party/externals/opengl-registry/extensions/NV/ |
D | EGL_NV_depth_nonlinear.txt | 63 depth buffers by up to a factor of 16, greatly improving depth
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/third_party/mesa3d/src/gallium/drivers/r600/sb/ |
D | sb_sched.cpp | 1160 int improving = 10; in schedule_alu() local 1162 while (improving > 0) { in schedule_alu() 1168 improving = 10; in schedule_alu() 1170 --improving; in schedule_alu() 1214 return pending.empty() && ready.empty() && improving != 0; in schedule_alu()
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/third_party/skia/site/docs/user/modules/ |
D | skottie.md | 13 today, improving on the performance, feature set, and platform cohesiveness for
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/third_party/glib/ |
D | SECURITY.md | 26 if you would like to work on improving this.
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/third_party/protobuf/ |
D | CONTRIBUTORS.txt | 77 * Small patch improving performance of in Python serialization.
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/third_party/gstreamer/gstplugins_bad/gst/dvbsubenc/libimagequant/ |
D | CHANGELOG | 31 - less precise remapping improving speed by 25% in higher speed settings
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/third_party/mesa3d/docs/_extra/specs/ |
D | EXT_shader_samples_identical.txt | 42 Multisampled antialiasing has become a common method for improving the
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/third_party/openGLES/extensions/EXT/ |
D | EXT_shader_samples_identical.txt | 44 Multisampled antialiasing has become a common method for improving the
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/third_party/curl/docs/ |
D | NEW-PROTOCOL.md | 105 We are constantly raising the bar and we are constantly improving the
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/third_party/node/deps/npm/docs/content/commands/ |
D | npm-doctor.md | 33 using old versions of npm. Since npm is constantly improving, running
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