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/third_party/vk-gl-cts/framework/randomshaders/
DrsgShaderGenerator.cpp102 std::string inVarName; in genVertexPassthrough() local
108 inVarName = "a_"; in genVertexPassthrough()
110 inVarName += (outVar->getName()+2); in genVertexPassthrough()
112 inVarName += outVar->getName(); in genVertexPassthrough()
114 …e.getVariableManager().allocate(outVar->getType(), Variable::STORAGE_SHADER_IN, inVarName.c_str()); in genVertexPassthrough()