Searched refs:in_rp (Results 1 – 6 of 6) sorted by relevance
455 rp_must_change(const struct zink_render_pass *rp, const struct zink_render_pass *rp2, bool in_rp) in rp_must_change() argument481 return !in_rp; in rp_must_change()500 … bool must_change = rp_must_change(ctx->gfx_pipeline_state.render_pass, rp, ctx->batch.in_rp); in setup_framebuffer()511 assert(!ctx->batch.in_rp); in setup_framebuffer()671 batch->in_rp = true; in begin_render_pass()680 if (ctx->batch.in_rp) in zink_begin_render_pass()724 if (ctx->batch.in_rp) { in zink_end_render_pass()732 ctx->batch.in_rp = false; in zink_end_render_pass()
104 assert(batch->in_rp); in clear_in_rp()239 if (batch->in_rp) { in zink_clear()319 assert(!ctx->batch.in_rp); in zink_clear()619 if (ctx->batch.in_rp) in fb_clears_apply_internal()
149 bool in_rp; //renderpass is currently active member
2333 if (!ctx->rp_changed && ctx->batch.in_rp) in begin_rendering()2339 if (!rp_changed && ctx->batch.in_rp) in begin_rendering()2362 ctx->batch.in_rp = true; in begin_rendering()2370 assert(!(ctx->batch.in_rp && ctx->rp_changed)); in zink_batch_rp()2371 if (ctx->batch.in_rp && !ctx->rp_layout_changed) in zink_batch_rp()2373 bool in_rp = ctx->batch.in_rp; in zink_batch_rp() local2374 if (!in_rp && ctx->void_clears) { in zink_batch_rp()2391 if (in_rp || !ctx->batch.in_rp) in zink_batch_rp()2401 if (!ctx->batch.in_rp) in zink_batch_no_rp()2409 ctx->batch.in_rp = false; in zink_batch_no_rp()[all …]
916 if (ctx->batch.in_rp) in check_update()1182 if (ctx->clears_enabled && !ctx->batch.in_rp) in zink_render_condition()1221 if (ctx->batch.in_rp) in zink_render_condition()
528 if (unlikely(!ctx->batch.in_rp)) in zink_draw()