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Searched refs:indirect_in (Results 1 – 1 of 1) sorted by relevance

/third_party/mesa3d/src/gallium/drivers/d3d12/
Dd3d12_draw.cpp771 auto indirect_in = *indirect_inout; in update_draw_indirect_with_sysvals() local
778 key.base_vertex.dynamic_count = indirect_in->indirect_draw_count != nullptr; in update_draw_indirect_with_sysvals()
781 ctx->transform_state_vars[0] = indirect_in->stride; in update_draw_indirect_with_sysvals()
782 ctx->transform_state_vars[1] = indirect_in->offset; in update_draw_indirect_with_sysvals()
785 if (indirect_in->indirect_draw_count) { in update_draw_indirect_with_sysvals()
787 draw_count_cbuf.buffer = indirect_in->indirect_draw_count; in update_draw_indirect_with_sysvals()
788 draw_count_cbuf.buffer_offset = indirect_in->indirect_draw_count_offset; in update_draw_indirect_with_sysvals()
795 new_cs_ssbos[0].buffer = indirect_in->buffer; in update_draw_indirect_with_sysvals()
797 new_cs_ssbos[0].buffer_size = indirect_in->buffer->width0; in update_draw_indirect_with_sysvals()
803 output_buf_templ.width0 = out_stride * indirect_in->draw_count; in update_draw_indirect_with_sysvals()
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