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Searched refs:inputAssembly (Results 1 – 3 of 3) sorted by relevance

/third_party/skia/third_party/externals/dawn/src/dawn_native/vulkan/
DRenderPipelineVk.cpp392 VkPipelineInputAssemblyStateCreateInfo inputAssembly; in Initialize() local
393 inputAssembly.sType = VK_STRUCTURE_TYPE_PIPELINE_INPUT_ASSEMBLY_STATE_CREATE_INFO; in Initialize()
394 inputAssembly.pNext = nullptr; in Initialize()
395 inputAssembly.flags = 0; in Initialize()
396 inputAssembly.topology = VulkanPrimitiveTopology(GetPrimitiveTopology()); in Initialize()
397 inputAssembly.primitiveRestartEnable = ShouldEnablePrimitiveRestart(GetPrimitiveTopology()); in Initialize()
532 createInfo.pInputAssemblyState = &inputAssembly; in Initialize()
/third_party/vk-gl-cts/external/vulkancts/modules/vulkan/spirv_assembly/
DvktSpvAsm64bitCompareTests.cpp1443 const vk::VkPipelineInputAssemblyStateCreateInfo inputAssembly = in iterate() local
1552 &inputAssembly, // const VkPipelineInputAssemblyStateCreateInfo* pInputAssemblyState; in iterate()
/third_party/mesa3d/src/gallium/drivers/svga/include/
Dsvga3d_dx.h2060 SVGADXInputAssemblyMobFormat inputAssembly; member