Searched refs:inputLayout (Results 1 – 11 of 11) sorted by relevance
/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/d3d/ |
D | ProgramD3D.cpp | 592 ProgramD3D::VertexExecutable::VertexExecutable(const gl::InputLayout &inputLayout, in VertexExecutable() argument 595 : mInputs(inputLayout), mSignature(signature), mShaderExecutable(shaderExecutable) in VertexExecutable() 625 const gl::InputLayout &inputLayout, in getSignature() argument 628 signatureOut->assign(inputLayout.size(), HLSLAttribType::FLOAT); in getSignature() 630 for (size_t index = 0; index < inputLayout.size(); ++index) in getSignature() 632 angle::FormatID vertexFormatID = inputLayout[index]; in getSignature() 1178 gl::InputLayout inputLayout(inputLayoutSize, angle::FormatID::NONE); in loadBinaryShaderExecutables() local 1182 inputLayout[inputIndex] = stream->readEnum<angle::FormatID>(); in loadBinaryShaderExecutables() 1202 VertexExecutable::getSignature(mRenderer, inputLayout, &signature); in loadBinaryShaderExecutables() 1206 new VertexExecutable(inputLayout, signature, shaderExecutable))); in loadBinaryShaderExecutables() [all …]
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D | DynamicHLSL.h | 150 const gl::InputLayout &inputLayout,
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D | DynamicHLSL.cpp | 146 const InputLayout &inputLayout, in generateVertexShaderForInputLayout() argument 186 inputIndex < inputLayout.size() ? inputLayout[inputIndex] : angle::FormatID::NONE; in generateVertexShaderForInputLayout()
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D | ProgramD3D.h | 378 VertexExecutable(const gl::InputLayout &inputLayout, 385 const gl::InputLayout &inputLayout,
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/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/d3d/d3d11/ |
D | StateManager11.cpp | 2115 void StateManager11::setInputLayout(const d3d11::InputLayout *inputLayout) in setInputLayout() argument 2117 if (setInputLayoutInternal(inputLayout)) in setInputLayout() 2123 bool StateManager11::setInputLayoutInternal(const d3d11::InputLayout *inputLayout) in setInputLayoutInternal() argument 2126 if (inputLayout == nullptr) in setInputLayoutInternal() 2135 else if (inputLayout->getSerial() != mCurrentInputLayout) in setInputLayoutInternal() 2137 deviceContext->IASetInputLayout(inputLayout->get()); in setInputLayoutInternal() 2138 mCurrentInputLayout = inputLayout->getSerial(); in setInputLayoutInternal() 3041 const d3d11::InputLayout *inputLayout = nullptr; in syncVertexBuffersAndInputLayout() local 3044 vertexOrIndexCount, instanceCount, &inputLayout)); in syncVertexBuffersAndInputLayout() 3045 setInputLayoutInternal(inputLayout); in syncVertexBuffersAndInputLayout()
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D | StateManager11.h | 249 void setInputLayout(const d3d11::InputLayout *inputLayout); 427 bool setInputLayoutInternal(const d3d11::InputLayout *inputLayout);
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D | Blit11.h | 157 const d3d11::InputLayout *inputLayout; member
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D | Blit11.cpp | 769 supportOut->inputLayout = &mQuad2DIL.getObj(); in getShaderSupport() 781 supportOut->inputLayout = &mQuad3DIL.getObj(); in getShaderSupport() 891 stateManager->setInputLayout(support.inputLayout); in swizzleTexture() 1019 stateManager->setInputLayout(support.inputLayout); in copyTexture()
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/third_party/vk-gl-cts/external/vulkancts/modules/vulkan/synchronization/ |
D | vktSynchronizationNoneStageTests.cpp | 180 VkImageLayout inputLayout, 718 VkImageLayout inputLayout, in buildDescriptorSet() argument 724 …mageInfo inputImageInfo = makeDescriptorImageInfo(sampler ? *sampler : 0u, inputView, inputLayout); in buildDescriptorSet()
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/third_party/skia/third_party/externals/d3d12allocator/src/ |
D | D3D12Sample.cpp | 715 const D3D12_INPUT_ELEMENT_DESC inputLayout[] = in InitD3D() local 734 psoDesc.InputLayout.NumElements = _countof(inputLayout); in InitD3D() 735 psoDesc.InputLayout.pInputElementDescs = inputLayout; in InitD3D()
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/third_party/vk-gl-cts/external/vulkancts/modules/vulkan/ |
D | vktShaderLibrary.cpp | 1035 const ValueBufferLayout& inputLayout, in createPipeline() argument 1047 …tributeDescription> vertexAttribParams (getVertexAttributeDescriptions(inputValues, inputLayout)); in createPipeline()
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