Searched refs:invBlendConstant4F (Results 1 – 3 of 3) sorted by relevance
798 factor.invBlendConstant4F[0][0] = 1 - blendConstant.r; in setBlendConstant()799 factor.invBlendConstant4F[0][1] = 1 - blendConstant.r; in setBlendConstant()800 factor.invBlendConstant4F[0][2] = 1 - blendConstant.r; in setBlendConstant()801 factor.invBlendConstant4F[0][3] = 1 - blendConstant.r; in setBlendConstant()803 factor.invBlendConstant4F[1][0] = 1 - blendConstant.g; in setBlendConstant()804 factor.invBlendConstant4F[1][1] = 1 - blendConstant.g; in setBlendConstant()805 factor.invBlendConstant4F[1][2] = 1 - blendConstant.g; in setBlendConstant()806 factor.invBlendConstant4F[1][3] = 1 - blendConstant.g; in setBlendConstant()808 factor.invBlendConstant4F[2][0] = 1 - blendConstant.b; in setBlendConstant()809 factor.invBlendConstant4F[2][1] = 1 - blendConstant.b; in setBlendConstant()[all …]
185 float4 invBlendConstant4F[4]; member
1980 blendFactor.x = *Pointer<Float4>(data + OFFSET(DrawData,factor.invBlendConstant4F[0])); in blendFactor()1981 blendFactor.y = *Pointer<Float4>(data + OFFSET(DrawData,factor.invBlendConstant4F[1])); in blendFactor()1982 blendFactor.z = *Pointer<Float4>(data + OFFSET(DrawData,factor.invBlendConstant4F[2])); in blendFactor()2030 blendFactor.w = *Pointer<Float4>(data + OFFSET(DrawData,factor.invBlendConstant4F[3])); in blendFactorAlpha()