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Searched refs:invWriteMaskQ (Results 1 – 4 of 4) sorted by relevance

/third_party/skia/third_party/externals/swiftshader/src/Device/
DPixelProcessor.hpp124 int64_t invWriteMaskQ; member
132 invWriteMaskQ = ~writeMaskQ; in set()
/third_party/skia/third_party/externals/swiftshader/src/Renderer/
DPixelProcessor.hpp145 int64_t invWriteMaskQ; member
153 invWriteMaskQ = ~writeMaskQ; in set()
/third_party/skia/third_party/externals/swiftshader/src/Shader/
DPixelRoutine.cpp766 maskedValue &= *Pointer<Byte8>(data + OFFSET(DrawData,stencil[0].invWriteMaskQ)); in writeStencil()
780 maskedValue &= *Pointer<Byte8>(data + OFFSET(DrawData,stencil[1].invWriteMaskQ)); in writeStencil()
/third_party/skia/third_party/externals/swiftshader/src/Pipeline/
DPixelRoutine.cpp818 maskedValue &= *Pointer<Byte8>(data + OFFSET(DrawData, stencil[0].invWriteMaskQ)); in writeStencil()
830 maskedValue &= *Pointer<Byte8>(data + OFFSET(DrawData, stencil[1].invWriteMaskQ)); in writeStencil()