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Searched refs:inverted (Results 1 – 25 of 164) sorted by relevance

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/third_party/skia/third_party/externals/harfbuzz/src/
Dhb-bit-set-invertible.hh38 bool inverted = false; member
49 hb_swap (a.inverted, b.inverted); in swap()
53 void init () { s.init (); inverted = false; } in init()
62 inverted = false; in reset()
68 inverted = false; in clear()
73 inverted = !inverted; in invert()
95 { return inverted ? INVALID - s.get_population () : s.get_population (); } in get_population()
98 void add (hb_codepoint_t g) { unlikely (inverted) ? s.del (g) : s.add (g); } in add()
100 { return unlikely (inverted) ? (s.del_range (a, b), true) : s.add_range (a, b); } in add_range()
104 { inverted ? s.del_array (array, count, stride) : s.add_array (array, count, stride); } in add_array()
[all …]
/third_party/glib/patch/
Dbackport-gregex-add-original-test-case.patch21inverted right x axis y axis) 0mm x 0mm\n 1920x1080 60.00*+ 59.96 \n 3840x2400 59.97…
/third_party/skia/src/gpu/geometry/
DGrStyledShape.h86 GrStyledShape(const SkRRect& rrect, SkPathDirection dir, unsigned start, bool inverted,
91 fShape.setInverted(inverted); in fShape()
154 bool asRRect(SkRRect* rrect, SkPathDirection* dir, unsigned* start, bool* inverted) const;
160 bool asLine(SkPoint pts[2], bool* inverted) const;
212 SkASSERT(!fShape.isPath() || fShape.inverted() == fShape.path().isInverseFillType()); in inverseFilled()
214 SkASSERT(!(fShape.inverted() && this->style().isDashed())); in inverseFilled()
215 return fShape.inverted(); in inverseFilled()
DGrStyledShape.cpp46 bool newIsInverted = is_inverted(original.fShape.inverted(), inversion); in MakeFilled()
47 if (original.style().isSimpleFill() && newIsInverted == original.fShape.inverted()) { in MakeFilled()
200 SkASSERT(fShape.inverted() == fShape.path().isInverseFillType()); in writeUnstyledKey()
426 bool* inverted) const { in asRRect()
500 if (inverted) { in asRRect()
501 *inverted = fShape.inverted(); in asRRect()
507 bool GrStyledShape::asLine(SkPoint pts[2], bool* inverted) const { in asLine()
516 if (inverted) { in asLine()
517 *inverted = fShape.inverted(); in asLine()
570 : fShape(shape), fInverted(!style.isDashed() && fShape->inverted()) {} in AutoRestoreInverseness()
DGrShape.h98 bool inverted() const { in inverted() function
118 void setInverted(bool inverted) { in setInverted() argument
120 if (inverted != fPath.isInverseFillType()) { in setInverted()
124 fInverted = inverted; in setInverted()
/third_party/mesa3d/src/mesa/main/
Dcondrender.c50 boolean inverted = FALSE; in BeginConditionalRender() local
69 inverted = TRUE; in BeginConditionalRender()
73 inverted = TRUE; in BeginConditionalRender()
77 inverted = TRUE; in BeginConditionalRender()
81 inverted = TRUE; in BeginConditionalRender()
88 cso_set_render_condition(st->cso_context, q->pq, inverted, m); in BeginConditionalRender()
/third_party/skia/modules/canvaskit/htmlcanvas/
Dcanvas2dcontext.js713 var inverted = CanvasKit.Matrix.invert(this._currentTransform);
714 CanvasKit.Matrix.mapPoints(inverted, pts);
831 var inverted = CanvasKit.Matrix.invert(this._currentTransform);
834 this._canvas.concat(inverted);
852 var inverted = CanvasKit.Matrix.invert(this._currentTransform);
853 this._canvas.concat(inverted);
900 var inverted = CanvasKit.Matrix.rotated(-radians);
901 this._currentPath.transform(inverted);
948 var inverted = CanvasKit.Matrix.scaled(1/sx, 1/sy);
949 this._currentPath.transform(inverted);
[all …]
/third_party/skia/src/gpu/ops/
DDashLinePathRenderer.cpp21 bool inverted; in onCanDrawPath() local
22 if (args.fShape->style().isDashed() && args.fShape->asLine(pts, &inverted)) { in onCanDrawPath()
24 SkASSERT(!inverted); in onCanDrawPath()
/third_party/skia/tests/
DGrStyledShapeTest.cpp290 GrStyledShape inverted = GrStyledShape::MakeFilled( in test_inversions() local
293 make_key(&invertedKey, inverted); in test_inversions()
307 check_equivalence(r, preserve, inverted, preserveKey, invertedKey); in test_inversions()
311 check_equivalence(r, flip, inverted, flipKey, invertedKey); in test_inversions()
1669 auto index = [](bool inverted, in test_rrect()
1674 return inverted * (2 * 8 * kStyleCnt * 2) + in test_rrect()
1683 for (bool inverted : {false, true}) { in test_rrect() argument
1689 shapes[index(inverted, dir, start, style, dash)] = in test_rrect()
1690 GrStyledShape(rrect, dir, start, SkToBool(inverted), in test_rrect()
1815 for (bool inverted : {false, true}) { in test_rrect()
[all …]
/third_party/skia/experimental/graphite/src/geom/
DShape.h64 bool inverted() const { in inverted() function
69 void setInverted(bool inverted) { in setInverted() argument
70 if (fType == Type::kPath && inverted != fPath.isInverseFillType()) { in setInverted()
73 fInverted = inverted; in setInverted()
/third_party/skia/third_party/externals/angle2/util/
DMatrix.cpp138 Matrix4 inverted( in invert() local
188 float determinant = mat.data[0] * inverted.data[0] + mat.data[1] * inverted.data[4] + in invert()
189 mat.data[2] * inverted.data[8] + mat.data[3] * inverted.data[12]; in invert()
193 inverted *= 1.0f / determinant; in invert()
197 inverted = identity(); in invert()
200 return inverted; in invert()
/third_party/ffmpeg/tests/ref/fate/
Dmatroska-spherical-mono-remux29 inverted=0
53 inverted=0
Dmov-spherical-mono5 inverted=0
Dmatroska-spherical-mono5 inverted=0
Dmatroska-vp8-alpha-remux31 inverted=0
/third_party/EGL/extensions/NOK/
DEGL_NOK_texture_from_pixmap.txt143 4. Rendering done by the window system may be y-inverted compared
148 texture as the y-inverted contents of the drawable?
155 If a drawable is y-inverted and is bound to a texture, the contents of the
156 texture will be y-inverted with respect to the standard GL memory layout.
189 is y-inverted. This can be used to
190 determine if y-inverted texture
219 drawable's framebuffer will be y-inverted. This can be used to determine
220 if y-inverted texture coordinates need to be used when texturing from this
/third_party/skia/third_party/externals/egl-registry/extensions/NOK/
DEGL_NOK_texture_from_pixmap.txt143 4. Rendering done by the window system may be y-inverted compared
148 texture as the y-inverted contents of the drawable?
155 If a drawable is y-inverted and is bound to a texture, the contents of the
156 texture will be y-inverted with respect to the standard GL memory layout.
189 is y-inverted. This can be used to
190 determine if y-inverted texture
219 drawable's framebuffer will be y-inverted. This can be used to determine
220 if y-inverted texture coordinates need to be used when texturing from this
/third_party/node/deps/v8/src/compiler/
Dtyped-optimization.h73 bool inverted); in NON_EXPORTED_BASE()
75 Node* comparison, const StringRef& string, bool inverted); in NON_EXPORTED_BASE()
/third_party/skia/third_party/externals/opengl-registry/extensions/ARB/
DARB_conditional_render_inverted.txt118 (3) What gets inverted, the condition or the behavior?
130 RESOLVED: We chose option (a). The condition is inverted.
146 - Clarified language regarding what gets inverted and how issue (2)
/third_party/openGLES/extensions/ARB/
DARB_conditional_render_inverted.txt128 (3) What gets inverted, the condition or the behavior?
140 RESOLVED: We chose option (a). The condition is inverted.
156 - Clarified language regarding what gets inverted and how issue (2)
/third_party/skia/third_party/externals/angle2/extensions/
DEGL_ANGLE_surface_orientation.txt103 inverted along the vertical axis. Similarly, if its value contains
105 inverted along the horizontal axis.
/third_party/skia/third_party/externals/opengl-registry/extensions/EXT/
DGLX_EXT_texture_from_pixmap.txt181 7. Rendering done by the window system may be y-inverted compared
186 texture as the y-inverted contents of the drawable?
193 If a drawables is y-inverted and is bound to a texture, the contents of the
194 texture will be y-inverted with respect to the standard GL memory layout.
366 … boolean True if the drawable's framebuffer is y-inverted. This can be used to determine if y-inv…
384 drawable's framebuffer will be y-inverted. This can be used to determine
385 if y-inverted texture coordinates need to be used when texturing from this
727 -Specified textures are y-inverted.
740 -Moved detailed explanation of y-inverted addressing to the issues
742 -Updated example to demonstrate proper use of the y-inverted
/third_party/openGLES/extensions/EXT/
DGLX_EXT_texture_from_pixmap.txt181 7. Rendering done by the window system may be y-inverted compared
186 texture as the y-inverted contents of the drawable?
193 If a drawables is y-inverted and is bound to a texture, the contents of the
194 texture will be y-inverted with respect to the standard GL memory layout.
366 … boolean True if the drawable's framebuffer is y-inverted. This can be used to determine if y-inv…
384 drawable's framebuffer will be y-inverted. This can be used to determine
385 if y-inverted texture coordinates need to be used when texturing from this
727 -Specified textures are y-inverted.
740 -Moved detailed explanation of y-inverted addressing to the issues
742 -Updated example to demonstrate proper use of the y-inverted
/third_party/skia/third_party/externals/opengl-registry/extensions/MESA/
DMESA_pack_invert.txt36 inverted (i.e. for glReadPixels, glGetTexImage, glGetConvolutionFilter,
41 bottom-to-top order. Thus, images usually have to be inverted before
/third_party/openGLES/extensions/MESA/
DMESA_pack_invert.txt36 inverted (i.e. for glReadPixels, glGetTexImage, glGetConvolutionFilter,
41 bottom-to-top order. Thus, images usually have to be inverted before

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