/third_party/skia/third_party/externals/harfbuzz/src/ |
D | hb-bit-set-invertible.hh | 38 bool inverted = false; member 49 hb_swap (a.inverted, b.inverted); in swap() 53 void init () { s.init (); inverted = false; } in init() 62 inverted = false; in reset() 68 inverted = false; in clear() 73 inverted = !inverted; in invert() 95 { return inverted ? INVALID - s.get_population () : s.get_population (); } in get_population() 98 void add (hb_codepoint_t g) { unlikely (inverted) ? s.del (g) : s.add (g); } in add() 100 { return unlikely (inverted) ? (s.del_range (a, b), true) : s.add_range (a, b); } in add_range() 104 { inverted ? s.del_array (array, count, stride) : s.add_array (array, count, stride); } in add_array() [all …]
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/third_party/glib/patch/ |
D | backport-gregex-add-original-test-case.patch | 21 …inverted right x axis y axis) 0mm x 0mm\n 1920x1080 60.00*+ 59.96 \n 3840x2400 59.97…
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/third_party/skia/src/gpu/geometry/ |
D | GrStyledShape.h | 86 GrStyledShape(const SkRRect& rrect, SkPathDirection dir, unsigned start, bool inverted, 91 fShape.setInverted(inverted); in fShape() 154 bool asRRect(SkRRect* rrect, SkPathDirection* dir, unsigned* start, bool* inverted) const; 160 bool asLine(SkPoint pts[2], bool* inverted) const; 212 SkASSERT(!fShape.isPath() || fShape.inverted() == fShape.path().isInverseFillType()); in inverseFilled() 214 SkASSERT(!(fShape.inverted() && this->style().isDashed())); in inverseFilled() 215 return fShape.inverted(); in inverseFilled()
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D | GrStyledShape.cpp | 46 bool newIsInverted = is_inverted(original.fShape.inverted(), inversion); in MakeFilled() 47 if (original.style().isSimpleFill() && newIsInverted == original.fShape.inverted()) { in MakeFilled() 200 SkASSERT(fShape.inverted() == fShape.path().isInverseFillType()); in writeUnstyledKey() 426 bool* inverted) const { in asRRect() 500 if (inverted) { in asRRect() 501 *inverted = fShape.inverted(); in asRRect() 507 bool GrStyledShape::asLine(SkPoint pts[2], bool* inverted) const { in asLine() 516 if (inverted) { in asLine() 517 *inverted = fShape.inverted(); in asLine() 570 : fShape(shape), fInverted(!style.isDashed() && fShape->inverted()) {} in AutoRestoreInverseness()
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D | GrShape.h | 98 bool inverted() const { in inverted() function 118 void setInverted(bool inverted) { in setInverted() argument 120 if (inverted != fPath.isInverseFillType()) { in setInverted() 124 fInverted = inverted; in setInverted()
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/third_party/mesa3d/src/mesa/main/ |
D | condrender.c | 50 boolean inverted = FALSE; in BeginConditionalRender() local 69 inverted = TRUE; in BeginConditionalRender() 73 inverted = TRUE; in BeginConditionalRender() 77 inverted = TRUE; in BeginConditionalRender() 81 inverted = TRUE; in BeginConditionalRender() 88 cso_set_render_condition(st->cso_context, q->pq, inverted, m); in BeginConditionalRender()
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/third_party/skia/modules/canvaskit/htmlcanvas/ |
D | canvas2dcontext.js | 713 var inverted = CanvasKit.Matrix.invert(this._currentTransform); 714 CanvasKit.Matrix.mapPoints(inverted, pts); 831 var inverted = CanvasKit.Matrix.invert(this._currentTransform); 834 this._canvas.concat(inverted); 852 var inverted = CanvasKit.Matrix.invert(this._currentTransform); 853 this._canvas.concat(inverted); 900 var inverted = CanvasKit.Matrix.rotated(-radians); 901 this._currentPath.transform(inverted); 948 var inverted = CanvasKit.Matrix.scaled(1/sx, 1/sy); 949 this._currentPath.transform(inverted); [all …]
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/third_party/skia/src/gpu/ops/ |
D | DashLinePathRenderer.cpp | 21 bool inverted; in onCanDrawPath() local 22 if (args.fShape->style().isDashed() && args.fShape->asLine(pts, &inverted)) { in onCanDrawPath() 24 SkASSERT(!inverted); in onCanDrawPath()
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/third_party/skia/tests/ |
D | GrStyledShapeTest.cpp | 290 GrStyledShape inverted = GrStyledShape::MakeFilled( in test_inversions() local 293 make_key(&invertedKey, inverted); in test_inversions() 307 check_equivalence(r, preserve, inverted, preserveKey, invertedKey); in test_inversions() 311 check_equivalence(r, flip, inverted, flipKey, invertedKey); in test_inversions() 1669 auto index = [](bool inverted, in test_rrect() 1674 return inverted * (2 * 8 * kStyleCnt * 2) + in test_rrect() 1683 for (bool inverted : {false, true}) { in test_rrect() argument 1689 shapes[index(inverted, dir, start, style, dash)] = in test_rrect() 1690 GrStyledShape(rrect, dir, start, SkToBool(inverted), in test_rrect() 1815 for (bool inverted : {false, true}) { in test_rrect() [all …]
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/third_party/skia/experimental/graphite/src/geom/ |
D | Shape.h | 64 bool inverted() const { in inverted() function 69 void setInverted(bool inverted) { in setInverted() argument 70 if (fType == Type::kPath && inverted != fPath.isInverseFillType()) { in setInverted() 73 fInverted = inverted; in setInverted()
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/third_party/skia/third_party/externals/angle2/util/ |
D | Matrix.cpp | 138 Matrix4 inverted( in invert() local 188 float determinant = mat.data[0] * inverted.data[0] + mat.data[1] * inverted.data[4] + in invert() 189 mat.data[2] * inverted.data[8] + mat.data[3] * inverted.data[12]; in invert() 193 inverted *= 1.0f / determinant; in invert() 197 inverted = identity(); in invert() 200 return inverted; in invert()
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/third_party/ffmpeg/tests/ref/fate/ |
D | matroska-spherical-mono-remux | 29 inverted=0 53 inverted=0
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D | mov-spherical-mono | 5 inverted=0
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D | matroska-spherical-mono | 5 inverted=0
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D | matroska-vp8-alpha-remux | 31 inverted=0
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/third_party/EGL/extensions/NOK/ |
D | EGL_NOK_texture_from_pixmap.txt | 143 4. Rendering done by the window system may be y-inverted compared 148 texture as the y-inverted contents of the drawable? 155 If a drawable is y-inverted and is bound to a texture, the contents of the 156 texture will be y-inverted with respect to the standard GL memory layout. 189 is y-inverted. This can be used to 190 determine if y-inverted texture 219 drawable's framebuffer will be y-inverted. This can be used to determine 220 if y-inverted texture coordinates need to be used when texturing from this
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/third_party/skia/third_party/externals/egl-registry/extensions/NOK/ |
D | EGL_NOK_texture_from_pixmap.txt | 143 4. Rendering done by the window system may be y-inverted compared 148 texture as the y-inverted contents of the drawable? 155 If a drawable is y-inverted and is bound to a texture, the contents of the 156 texture will be y-inverted with respect to the standard GL memory layout. 189 is y-inverted. This can be used to 190 determine if y-inverted texture 219 drawable's framebuffer will be y-inverted. This can be used to determine 220 if y-inverted texture coordinates need to be used when texturing from this
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/third_party/node/deps/v8/src/compiler/ |
D | typed-optimization.h | 73 bool inverted); in NON_EXPORTED_BASE() 75 Node* comparison, const StringRef& string, bool inverted); in NON_EXPORTED_BASE()
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/third_party/skia/third_party/externals/opengl-registry/extensions/ARB/ |
D | ARB_conditional_render_inverted.txt | 118 (3) What gets inverted, the condition or the behavior? 130 RESOLVED: We chose option (a). The condition is inverted. 146 - Clarified language regarding what gets inverted and how issue (2)
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/third_party/openGLES/extensions/ARB/ |
D | ARB_conditional_render_inverted.txt | 128 (3) What gets inverted, the condition or the behavior? 140 RESOLVED: We chose option (a). The condition is inverted. 156 - Clarified language regarding what gets inverted and how issue (2)
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/third_party/skia/third_party/externals/angle2/extensions/ |
D | EGL_ANGLE_surface_orientation.txt | 103 inverted along the vertical axis. Similarly, if its value contains 105 inverted along the horizontal axis.
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/third_party/skia/third_party/externals/opengl-registry/extensions/EXT/ |
D | GLX_EXT_texture_from_pixmap.txt | 181 7. Rendering done by the window system may be y-inverted compared 186 texture as the y-inverted contents of the drawable? 193 If a drawables is y-inverted and is bound to a texture, the contents of the 194 texture will be y-inverted with respect to the standard GL memory layout. 366 … boolean True if the drawable's framebuffer is y-inverted. This can be used to determine if y-inv… 384 drawable's framebuffer will be y-inverted. This can be used to determine 385 if y-inverted texture coordinates need to be used when texturing from this 727 -Specified textures are y-inverted. 740 -Moved detailed explanation of y-inverted addressing to the issues 742 -Updated example to demonstrate proper use of the y-inverted
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/third_party/openGLES/extensions/EXT/ |
D | GLX_EXT_texture_from_pixmap.txt | 181 7. Rendering done by the window system may be y-inverted compared 186 texture as the y-inverted contents of the drawable? 193 If a drawables is y-inverted and is bound to a texture, the contents of the 194 texture will be y-inverted with respect to the standard GL memory layout. 366 … boolean True if the drawable's framebuffer is y-inverted. This can be used to determine if y-inv… 384 drawable's framebuffer will be y-inverted. This can be used to determine 385 if y-inverted texture coordinates need to be used when texturing from this 727 -Specified textures are y-inverted. 740 -Moved detailed explanation of y-inverted addressing to the issues 742 -Updated example to demonstrate proper use of the y-inverted
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/third_party/skia/third_party/externals/opengl-registry/extensions/MESA/ |
D | MESA_pack_invert.txt | 36 inverted (i.e. for glReadPixels, glGetTexImage, glGetConvolutionFilter, 41 bottom-to-top order. Thus, images usually have to be inverted before
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/third_party/openGLES/extensions/MESA/ |
D | MESA_pack_invert.txt | 36 inverted (i.e. for glReadPixels, glGetTexImage, glGetConvolutionFilter, 41 bottom-to-top order. Thus, images usually have to be inverted before
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