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Searched refs:ioAccessed (Results 1 – 2 of 2) sorted by relevance

/third_party/glslang/glslang/MachineIndependent/
Dlocalintermediate.h864 void addIoAccessed(const TString& name) { ioAccessed.insert(name); } in addIoAccessed()
865 … bool inIoAccessed(const TString& name) const { return ioAccessed.find(name) != ioAccessed.end(); } in inIoAccessed()
1054 std::set<TString> ioAccessed; variable
DlinkValidate.cpp313 ioAccessed.insert(unit.ioAccessed.begin(), unit.ioAccessed.end()); in mergeTrees()