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Searched refs:ir_var_shader_out (Results 1 – 24 of 24) sorted by relevance

/third_party/mesa3d/src/compiler/glsl/
Dir_set_program_inouts.cpp76 var->data.mode == ir_var_shader_out || in is_shader_inout()
129 assert(var->data.mode == ir_var_shader_out); in mark()
165 var->data.mode == ir_var_shader_out && !var->data.patch) { in mark_whole_variable()
234 var->data.mode == ir_var_shader_out && !var->data.patch) { in try_mark_partial_variable()
330 if (var->data.mode == ir_var_shader_out) in is_multiple_vertices()
Dlink_varyings.cpp52 ((var->data.mode == ir_var_shader_out && in get_varying_type()
308 if (var->data.mode == ir_var_shader_out) in compute_variable_location_slot()
505 if (var->data.mode == ir_var_shader_out) { in validate_explicit_variable_location()
580 ir_variable_mode var_direction[2] = { ir_var_shader_in, ir_var_shader_out }; in validate_first_and_last_interface_explicit_locations()
666 if (var == NULL || var->data.mode != ir_var_shader_out) in cross_validate_outputs_to_inputs()
Dlink_interface_blocks.cpp336 case ir_var_shader_out: in validate_intrastage_interface_blocks()
409 ir_var_shader_out); in validate_interstage_inout_blocks()
455 if (!var || !var->get_interface_type() || var->data.mode != ir_var_shader_out) in validate_interstage_inout_blocks()
Dglsl_symbol_table.cpp46 case ir_var_shader_out: in add_interface()
71 case ir_var_shader_out: in get_interface()
Dlower_distance.cpp147 if (ir->data.mode == ir_var_shader_out) { in visit()
179 (ir->data.mode == ir_var_shader_out && in visit()
620 if (ir->data.mode == ir_var_shader_out) { in visit()
Dopt_dead_code.cpp97 entry->var->data.mode != ir_var_shader_out && in do_dead_code()
Dast_to_hir.cpp222 remove_per_vertex_blocks(instructions, state, ir_var_shader_out); in _mesa_ast_to_hir()
846 if (var && var->data.mode == ir_var_shader_out && !var->data.patch) { in validate_assignment()
2061 if ((var->data.mode == ir_var_auto || var->data.mode == ir_var_shader_out) in do_hir()
2761 return var->data.mode == ir_var_shader_out; in is_varying_var()
2767 return var->data.mode == ir_var_shader_out || var->data.mode == ir_var_shader_in; in is_varying_var()
2789 var->data.mode == ir_var_shader_out) in is_allowed_invariant()
3183 if (mode != ir_var_shader_in && mode != ir_var_shader_out) in validate_interpolation_qualifier()
3197 if (mode == ir_var_shader_out) { in validate_interpolation_qualifier()
3321 if (var->data.mode == ir_var_shader_out) { in apply_explicit_location()
3334 if (var->data.mode == ir_var_shader_in || var->data.mode == ir_var_shader_out) { in apply_explicit_location()
[all …]
Dbuiltin_variables.cpp462 return add_variable(name, type, precision, ir_var_shader_out, slot); in add_output()
473 return add_index_variable(name, type, precision, ir_var_shader_out, slot, in add_index_output()
574 case ir_var_shader_out: in add_index_variable()
620 case ir_var_shader_out: in add_variable()
1630 GLSL_PRECISION_NONE, ir_var_shader_out, -1); in generate_varyings()
1641 ir_var_shader_out, fields[i].location); in generate_varyings()
Dlower_output_reads.cpp93 if (ir->var->data.mode != ir_var_shader_out || ir->var->data.fb_fetch_output) in visit()
Dlower_vector_derefs.cpp83 deref->variable_referenced()->data.mode == ir_var_shader_out) { in visit_enter()
Dlower_blend_equation_advanced.cpp480 ir_var_shader_out); in lower_blend_equation_advanced()
511 if (!var || var->data.mode != ir_var_shader_out) in lower_blend_equation_advanced()
Dopt_dead_code_local.cpp129 if (entry->lhs->data.mode == ir_var_shader_out) { in visit_leave()
Dast_array_index.cpp224 array->variable_referenced()->data.mode == ir_var_shader_out && in _mesa_ast_array_index_to_hir()
Dopt_tree_grafting.cpp366 lhs_var->data.mode == ir_var_shader_out || in tree_grafting_basic_block()
Dopt_structure_splitting.cpp108 var->data.mode == ir_var_shader_in || var->data.mode == ir_var_shader_out) in get_variable_entry()
Dglsl_parser_extras.cpp86 this->zero_init = (1u << ir_var_auto) | (1u << ir_var_temporary) | (1u << ir_var_shader_out); in _mesa_glsl_parse_state()
2023 iface = src->get_interface("gl_PerVertex", ir_var_shader_out); in _mesa_glsl_copy_symbols_from_table()
2025 dest->add_interface(iface->name, iface, ir_var_shader_out); in _mesa_glsl_copy_symbols_from_table()
2126 other = ir_var_shader_out; in opt_shader_and_create_symbol_table()
Dlinker.cpp2293 if (var->data.mode == ir_var_shader_out && in link_output_variables()
2720 ? ir_var_shader_in : ir_var_shader_out; in assign_attribute_or_color_locations()
3140 if (var == NULL || var->data.mode != ir_var_shader_out) { in store_fragdepth_layout()
3459 assert(io_mode == ir_var_shader_in || io_mode == ir_var_shader_out); in set_always_active_io()
3516 set_always_active_io(sh->ir, ir_var_shader_out); in disable_varying_optimizations_for_sso()
Dir_builder_print_visitor.cpp217 case ir_var_shader_out: mode_str = "ir_var_shader_out"; break; in visit()
Dast_function.cpp316 var->data.mode == ir_var_shader_out) && in verify_parameter_modes()
346 var->data.mode == ir_var_shader_out) && in verify_parameter_modes()
Dir_reader.cpp441 var->data.mode = ir_var_shader_out; in read_declaration()
Dir.h328 ir_var_shader_out, enumerator
Dir.cpp2390 case ir_var_shader_out: in mode_string()
Dglsl_to_nir.cpp561 case ir_var_shader_out: in visit()
/third_party/mesa3d/src/compiler/glsl/tests/
Dbuiltin_variable_test.cpp150 case ir_var_shader_out: in no_invalid_variable_modes()
198 if (var->data.mode != ir_var_shader_out) in TEST_F()
271 if (var->data.mode != ir_var_shader_out) in TEST_F()
368 if (var->data.mode != ir_var_shader_out) in TEST_F()