Searched refs:isConsecutiveAccess (Results 1 – 6 of 6) sorted by relevance
/third_party/skia/third_party/externals/swiftshader/third_party/llvm-10.0/llvm/lib/Transforms/Vectorize/ |
D | LoadStoreVectorizer.cpp | 150 bool isConsecutiveAccess(Value *A, Value *B); 313 bool Vectorizer::isConsecutiveAccess(Value *A, Value *B) { in isConsecutiveAccess() function in Vectorizer 884 if (isConsecutiveAccess(Instrs[i], Instrs[j])) { in vectorizeInstructions()
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D | SLPVectorizer.cpp | 824 return isConsecutiveAccess(LI1, LI2, DL, SE) in getShallowScore() 5747 if (!isConsecutiveAccess(Stores[K], Stores[Idx], *DL, *SE)) in vectorizeStores()
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/third_party/skia/third_party/externals/swiftshader/third_party/llvm-10.0/llvm/include/llvm/Analysis/ |
D | LoopAccessAnalysis.h | 713 bool isConsecutiveAccess(Value *A, Value *B, const DataLayout &DL,
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/third_party/skia/third_party/externals/swiftshader/third_party/llvm-10.0/llvm/lib/Target/ARM/ |
D | ARMParallelDSP.cpp | 305 if (isConsecutiveAccess(MemOp0, MemOp1, DL, SE)) in AreSequentialAccesses()
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/third_party/skia/third_party/externals/swiftshader/third_party/llvm-10.0/llvm/lib/Transforms/Scalar/ |
D | LoopIdiomRecognize.cpp | 672 if (isConsecutiveAccess(SL[i], SL[k], *DL, *SE, false)) { in processLoopStores()
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/third_party/skia/third_party/externals/swiftshader/third_party/llvm-10.0/llvm/lib/Analysis/ |
D | LoopAccessAnalysis.cpp | 1172 bool llvm::isConsecutiveAccess(Value *A, Value *B, const DataLayout &DL, in isConsecutiveAccess() function in llvm
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