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Searched refs:isInQueue (Results 1 – 3 of 3) sorted by relevance

/third_party/skia/third_party/externals/swiftshader/third_party/llvm-10.0/llvm/lib/Target/Hexagon/
DHexagonMachineScheduler.cpp448 if (Available.isInQueue(SU)) in removeReady()
451 assert(Pending.isInQueue(SU) && "bad ready count"); in removeReady()
/third_party/skia/third_party/externals/swiftshader/third_party/llvm-10.0/llvm/include/llvm/CodeGen/
DMachineScheduler.h540 bool isInQueue(SUnit *SU) const { return (SU->NodeQueueId & ID); } in isInQueue() function
/third_party/skia/third_party/externals/swiftshader/third_party/llvm-10.0/llvm/lib/CodeGen/
DMachineScheduler.cpp2377 if (Available.isInQueue(SU)) in removeReady()
2380 assert(Pending.isInQueue(SU) && "bad ready count"); in removeReady()