Searched refs:isReferencedByShader (Results 1 – 3 of 3) sorted by relevance
59 bool isReferencedByShader(gl::ShaderType shaderType) const;
344 bool D3DUniform::isReferencedByShader(gl::ShaderType shaderType) const in isReferencedByShader() function in rx::D3DUniform808 if (!d3dUniform->isReferencedByShader(shaderType)) in updateSamplerMapping()2262 if (d3dUniform->isReferencedByShader(shaderType)) in initializeUniformStorage()2290 if (d3dUniform->isReferencedByShader(shaderType)) in initializeUniformStorage()
1820 if (!targetUniform->isReferencedByShader(gl::ShaderType::Vertex) && in applyUniforms()1821 !targetUniform->isReferencedByShader(gl::ShaderType::Fragment)) in applyUniforms()1865 if (targetUniform->isReferencedByShader(gl::ShaderType::Fragment)) in applyUniformnfv()1872 if (targetUniform->isReferencedByShader(gl::ShaderType::Vertex)) in applyUniformnfv()