Home
last modified time | relevance | path

Searched refs:isReferencedByShader (Results 1 – 3 of 3) sorted by relevance

/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/d3d/
DProgramD3D.h59 bool isReferencedByShader(gl::ShaderType shaderType) const;
DProgramD3D.cpp344 bool D3DUniform::isReferencedByShader(gl::ShaderType shaderType) const in isReferencedByShader() function in rx::D3DUniform
808 if (!d3dUniform->isReferencedByShader(shaderType)) in updateSamplerMapping()
2262 if (d3dUniform->isReferencedByShader(shaderType)) in initializeUniformStorage()
2290 if (d3dUniform->isReferencedByShader(shaderType)) in initializeUniformStorage()
/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/d3d/d3d9/
DRenderer9.cpp1820 if (!targetUniform->isReferencedByShader(gl::ShaderType::Vertex) && in applyUniforms()
1821 !targetUniform->isReferencedByShader(gl::ShaderType::Fragment)) in applyUniforms()
1865 if (targetUniform->isReferencedByShader(gl::ShaderType::Fragment)) in applyUniformnfv()
1872 if (targetUniform->isReferencedByShader(gl::ShaderType::Vertex)) in applyUniformnfv()