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Searched refs:isReversedX (Results 1 – 7 of 7) sorted by relevance

/third_party/skia/third_party/externals/angle2/src/libANGLE/
Dangletypes.cpp703 ASSERT(!rect1.isReversedX() && !rect1.isReversedY()); in GetEnclosingRectangle()
704 ASSERT(!rect2.isReversedX() && !rect2.isReversedY()); in GetEnclosingRectangle()
748 ASSERT(!source.isReversedX() && !source.isReversedY()); in ExtendRectangle()
749 ASSERT(!extend.isReversedX() && !extend.isReversedY()); in ExtendRectangle()
Dangletypes.h76 bool isReversedX() const { return width < T(0); } in isReversedX() function
97 RectangleImpl<T> removeReversal() const { return flip(isReversedX(), isReversedY()); } in removeReversal()
/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/gl/
DFramebufferGL.cpp71 bounds.xFlipped = sourceArea.isReversedX() != destArea.isReversedX(); in GetBlitFramebufferBounds()
1129 *newSourceArea = bounds.sourceRegion.flip(sourceArea.isReversedX(), sourceArea.isReversedY()); in adjustSrcDstRegion()
1130 *newDestArea = bounds.destRegion.flip(destArea.isReversedX(), destArea.isReversedY()); in adjustSrcDstRegion()
1203 *newSourceArea = bounds.sourceRegion.flip(sourceArea.isReversedX(), sourceArea.isReversedY()); in clipSrcRegion()
1204 *newDestArea = bounds.destRegion.flip(destArea.isReversedX(), destArea.isReversedY()); in clipSrcRegion()
DBlitGL.cpp454 bool reverseX = sourceAreaIn.isReversedX() != destAreaIn.isReversedX(); in blitColorBufferWithShader()
/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/vulkan/
DFramebufferVk.cpp200 if (sourceArea.isReversedX()) in AdjustBlitResolveParametersForResolve()
210 if (destArea.isReversedX()) in AdjustBlitResolveParametersForResolve()
951 sourceArea = sourceArea.flip(destArea.isReversedX(), destArea.isReversedY()); in blit()
1013 if (sourceArea.isReversedX()) in blit()
1057 bool flipX = sourceArea.isReversedX() != destArea.isReversedX(); in blit()
1066 ASSERT(!destArea.isReversedX()); in blit()
/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/d3d/d3d11/
DRenderer11.cpp3617 if (readRect.isReversedX()) in blitRenderbufferRect()
3708 ASSERT(!readRect.isReversedX() && !readRect.isReversedY()); in blitRenderbufferRect()
3709 bool reversalRequired = drawRect.isReversedX() || drawRect.isReversedY(); in blitRenderbufferRect()
/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/metal/
DFrameBufferMtl.mm425 adjustedSrcRect.flip(srcClippedDestArea.isReversedX(), srcClippedDestArea.isReversedY());