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Searched refs:isReversedY (Results 1 – 7 of 7) sorted by relevance

/third_party/skia/third_party/externals/angle2/src/libANGLE/
Dangletypes.cpp703 ASSERT(!rect1.isReversedX() && !rect1.isReversedY()); in GetEnclosingRectangle()
704 ASSERT(!rect2.isReversedX() && !rect2.isReversedY()); in GetEnclosingRectangle()
748 ASSERT(!source.isReversedX() && !source.isReversedY()); in ExtendRectangle()
749 ASSERT(!extend.isReversedX() && !extend.isReversedY()); in ExtendRectangle()
Dangletypes.h77 bool isReversedY() const { return height < T(0); } in isReversedY() function
97 RectangleImpl<T> removeReversal() const { return flip(isReversedX(), isReversedY()); } in removeReversal()
/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/gl/
DFramebufferGL.cpp72 bounds.yFlipped = sourceArea.isReversedY() != destArea.isReversedY(); in GetBlitFramebufferBounds()
1129 *newSourceArea = bounds.sourceRegion.flip(sourceArea.isReversedX(), sourceArea.isReversedY()); in adjustSrcDstRegion()
1130 *newDestArea = bounds.destRegion.flip(destArea.isReversedX(), destArea.isReversedY()); in adjustSrcDstRegion()
1203 *newSourceArea = bounds.sourceRegion.flip(sourceArea.isReversedX(), sourceArea.isReversedY()); in clipSrcRegion()
1204 *newDestArea = bounds.destRegion.flip(destArea.isReversedX(), destArea.isReversedY()); in clipSrcRegion()
DBlitGL.cpp455 bool reverseY = sourceAreaIn.isReversedY() != destAreaIn.isReversedY(); in blitColorBufferWithShader()
/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/vulkan/
DFramebufferVk.cpp205 if (sourceArea.isReversedY()) in AdjustBlitResolveParametersForResolve()
215 if (destArea.isReversedY()) in AdjustBlitResolveParametersForResolve()
951 sourceArea = sourceArea.flip(destArea.isReversedX(), destArea.isReversedY()); in blit()
1018 if (sourceArea.isReversedY()) in blit()
1058 bool flipY = sourceArea.isReversedY() != destArea.isReversedY(); in blit()
1067 sourceArea = sourceArea.flip(false, destArea.isReversedY()); in blit()
/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/d3d/d3d11/
DRenderer11.cpp3624 if (readRect.isReversedY()) in blitRenderbufferRect()
3708 ASSERT(!readRect.isReversedX() && !readRect.isReversedY()); in blitRenderbufferRect()
3709 bool reversalRequired = drawRect.isReversedX() || drawRect.isReversedY(); in blitRenderbufferRect()
/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/metal/
DFrameBufferMtl.mm425 adjustedSrcRect.flip(srcClippedDestArea.isReversedX(), srcClippedDestArea.isReversedY());