Searched refs:isShaderLoggingEnabled (Results 1 – 4 of 4) sorted by relevance
179 bool isShaderLoggingEnabled (void);
534 bool TestLog::isShaderLoggingEnabled (void) in isShaderLoggingEnabled() function in tcu::TestLog
267 …ol doShaderLog = commandLine.isLogDecompiledSpirvEnabled() && log.isShaderLoggingEnabled(); in init()
179 const bool doShaderLog = log.isShaderLoggingEnabled(); in makeGraphicsPipeline()300 const bool doShaderLog = log.isShaderLoggingEnabled(); in makeComputePipeline()