Searched refs:isTexelAccess (Results 1 – 1 of 1) sorted by relevance
688 const bool isTexelAccess = !!(m_shaderType == SHADER_TYPE_TEXEL_COPY); in BufferAccessInstance() local723 if (isTexelAccess) in BufferAccessInstance()730 …rror, (std::string("Format cannot be used in uniform and storage") + (isTexelAccess ? " texel" : "… in BufferAccessInstance()740 if (isTexelAccess) in BufferAccessInstance()874 if (isTexelAccess) in BufferAccessInstance()910 if (isTexelAccess) in BufferAccessInstance()