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Searched refs:is_done_ (Results 1 – 2 of 2) sorted by relevance

/third_party/node/deps/v8/src/debug/
Ddebug-property-iterator.cc46 bool DebugPropertyIterator::Done() const { return is_done_; } in Done()
51 if (!prototype_iterator_.HasAccess()) is_done_ = true; in AdvanceToPrototype()
53 if (prototype_iterator_.IsAtEnd()) is_done_ = true; in AdvanceToPrototype()
175 if (is_done_) return true; in FillKeysForCurrentPrototypeAndStage()
198 return !is_done_ && current_key_index_ >= current_keys_length_; in should_move_to_next_stage()
Ddebug-property-iterator.h72 bool is_done_ = false; variable