Searched refs:is_done_ (Results 1 – 2 of 2) sorted by relevance
46 bool DebugPropertyIterator::Done() const { return is_done_; } in Done()51 if (!prototype_iterator_.HasAccess()) is_done_ = true; in AdvanceToPrototype()53 if (prototype_iterator_.IsAtEnd()) is_done_ = true; in AdvanceToPrototype()175 if (is_done_) return true; in FillKeysForCurrentPrototypeAndStage()198 return !is_done_ && current_key_index_ >= current_keys_length_; in should_move_to_next_stage()
72 bool is_done_ = false; variable