Searched refs:is_keyed (Results 1 – 2 of 2) sorted by relevance
136 bool keyed_prefix = is_keyed() && !IsStoreInArrayLiteralIC(); in TraceIC()270 if (is_keyed()) { in RecomputeHandlerForName()366 DCHECK_IMPLIES(!is_keyed(), key->IsName()); in ConfigureVectorState()387 if (!is_keyed()) name = Handle<Name>::null(); in ConfigureVectorState()409 if (!is_keyed()) name = Handle<Name>::null(); in ConfigureVectorState()655 if (is_keyed() && state() != RECOMPUTE_HANDLER) { in UpdatePolymorphicIC()718 if (is_keyed() && nexus()->GetName() != *name) return false; in UpdatePolymorphicIC()790 if (!is_keyed() || state() == RECOMPUTE_HANDLER) { in SetCache()
132 bool is_keyed() const { in is_keyed() function