Searched refs:is_optimized (Results 1 – 17 of 17) sorted by relevance
82 ic_infos_[pos_].is_optimized = function.HasAttachedOptimizedCode(); in GetOrCacheFunctionName()96 is_optimized(false), in ICInfo()109 is_optimized = false; in Reset()122 if (is_optimized) { in AppendToTracedValue()123 value->SetInteger("optimized", is_optimized); in AppendToTracedValue()
39 bool is_optimized; member
127 bool is_optimized = iterator_.frame()->is_optimized(); in GetReturnValue() local128 if (is_optimized || !is_top_frame_ || in GetReturnValue()
43 is_optimized_ = frame_->is_optimized(); in FrameInspector()
1004 if (frame->is_optimized()) return false; in SetLocalVariableValue()1025 if (frame->is_optimized()) return false; in SetLocalVariableValue()
2082 DCHECK(!frame->is_optimized()); in IsBreakAtReturn()
78 self.assertFalse(self.top.is_optimized())80 self.assertTrue(self.spam.is_optimized())
97 def is_optimized(self): member in SymbolTable
57 .. method:: is_optimized()
238 if (!iterator_.frame()->is_optimized()) return 1; in FrameFunctionCount()1758 DCHECK(is_optimized()); in FRAME_SUMMARY_DISPATCH()1860 DCHECK(is_optimized()); in GetDeoptimizationData()1886 DCHECK(is_optimized()); in GetFunctions()2337 if (is_optimized()) { in Print()
216 bool is_optimized() const { return type() == OPTIMIZED; } in is_optimized() function
2149 if (frame->is_optimized()) { in ThrowInternal()2165 if (frame->is_optimized()) { in ThrowInternal()
857 bool is_optimized; member
2668 if (current->is_optimized) { in si_shader_select_with_key()2725 if (iter->is_optimized) { in si_shader_select_with_key()2844 shader->is_optimized = !is_pure_monolithic && in si_shader_select_with_key()2848 if (shader->is_optimized) { in si_shader_select_with_key()2879 assert(!shader->is_optimized); in si_shader_select_with_key()3615 if (shader->is_optimized) { in si_delete_shader()
795 if (frame->is_optimized()) { in RUNTIME_FUNCTION()
213 CHECK(frame->is_optimized()); in DebuggerInspectableFrame()
144 if (!(it.frame()->is_optimized() || it.frame()->is_unoptimized())) { in GetShouldThrow()