/third_party/vk-gl-cts/external/openglcts/modules/common/ |
D | glcMultipleContextsTests.cpp | 80 void prepareProgram(Utils::program** programs, bool is_separable); 86 bool testProgram(Utils::program** programs, bool is_separable, const glw::GLuint test_cases[][5], 586 void UniformPreservationTest::prepareProgram(Utils::program** programs, bool is_separable) in prepareProgram() argument 605 if (false == is_separable) in prepareProgram() 775 bool UniformPreservationTest::testProgram(Utils::program** programs, bool is_separable, in testProgram() argument 779 if (false == is_separable) in testProgram()
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D | glcViewportArrayTests.hpp | 145 … const glw::GLchar* const* varying_names, glw::GLuint n_varying_names, bool is_separable = false);
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D | glcViewportArrayTests.cpp | 318 const glw::GLchar* const* varying_names, glw::GLuint n_varying_names, bool is_separable) in build() argument 384 if (true == is_separable) in build()
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/third_party/mesa3d/src/gallium/drivers/virgl/ |
D | virgl_tgsi.c | 62 bool is_separable; member 190 if (vtctx->is_separable) { in virgl_tgsi_transform_prolog() 431 bool is_separable) in virgl_tgsi_transform() argument 445 …transform.is_separable = is_separable && (vscreen->caps.caps.v2.capability_bits_v2 & VIRGL_CAP_V2_… in virgl_tgsi_transform()
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D | virgl_context.h | 131 bool is_separable);
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D | virgl_context.c | 685 bool is_separable = false; in virgl_shader_encoder() local 696 is_separable = s->info.separate_shader && !s->info.internal; in virgl_shader_encoder() 702 … new_tokens = virgl_tgsi_transform((struct virgl_screen *)vctx->base.screen, tokens, is_separable); in virgl_shader_encoder()
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/third_party/vk-gl-cts/external/openglcts/modules/gl/ |
D | gl4cShadingLanguage420PackTests.hpp | 269 … const glw::GLchar* const* varying_names, glw::GLuint n_varying_names, bool is_separable = false); 274 … const glw::GLchar* const* varying_names, glw::GLuint n_varying_names, bool is_separable = false);
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D | gl4cShaderSubroutineTests.hpp | 93 … const glw::GLchar* const* varying_names, glw::GLuint n_varying_names, bool is_separable = false);
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D | gl4cEnhancedLayoutsTests.hpp | 760 bool is_separable); 764 const std::string& vertex_shader, bool is_separable);
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D | gl4cShadingLanguage420PackTests.cpp | 17944 const glw::GLchar* const* varying_names, glw::GLuint n_varying_names, bool is_separable) in build() argument 17954 vertex_shader, varying_names, n_varying_names, is_separable); in build() 17972 const glw::GLchar* const* varying_names, glw::GLuint n_varying_names, bool is_separable) in build() argument 18038 if (true == is_separable) in build()
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D | gl4cShaderSubroutineTests.cpp | 249 const glw::GLchar* const* varying_names, glw::GLuint n_varying_names, bool is_separable) in build() argument 315 if (true == is_separable) in build()
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D | gl4cEnhancedLayoutsTests.cpp | 2713 const NameVector& captured_varyings, bool capture_interleaved, bool is_separable) in Init() argument 2740 if (true == is_separable) in Init() 2771 bool is_separable) in Init() argument 2776 vertex_shader, captured_varying, true, is_separable); in Init()
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