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/third_party/vk-gl-cts/external/openglcts/modules/glesext/tessellation_shader/
DesextcTessellationShaderUtils.cpp1012 _tessellation_levels item_1; in getTessellationLevelSetForPrimitiveMode() local
1016 item_1.inner[0] = float(n_min_patch_vertices); in getTessellationLevelSetForPrimitiveMode()
1017 item_1.inner[1] = float(n_min_patch_vertices + 1); in getTessellationLevelSetForPrimitiveMode()
1018 item_1.outer[0] = float(n_min_patch_vertices + 3); in getTessellationLevelSetForPrimitiveMode()
1019 item_1.outer[1] = float(n_min_patch_vertices + 2); in getTessellationLevelSetForPrimitiveMode()
1020 item_1.outer[2] = float(n_min_patch_vertices + 1); in getTessellationLevelSetForPrimitiveMode()
1021 item_1.outer[3] = float(n_min_patch_vertices); in getTessellationLevelSetForPrimitiveMode()
1038 result.push_back(item_1); in getTessellationLevelSetForPrimitiveMode()
/third_party/skia/third_party/externals/angle2/tools/flex-bison/third_party/m4sugar/
Dm4sugar.m41131 # LIST should have the form `item_1, item_2, ..., item_n', i.e. the