Searched refs:item_1 (Results 1 – 2 of 2) sorted by relevance
1012 _tessellation_levels item_1; in getTessellationLevelSetForPrimitiveMode() local1016 item_1.inner[0] = float(n_min_patch_vertices); in getTessellationLevelSetForPrimitiveMode()1017 item_1.inner[1] = float(n_min_patch_vertices + 1); in getTessellationLevelSetForPrimitiveMode()1018 item_1.outer[0] = float(n_min_patch_vertices + 3); in getTessellationLevelSetForPrimitiveMode()1019 item_1.outer[1] = float(n_min_patch_vertices + 2); in getTessellationLevelSetForPrimitiveMode()1020 item_1.outer[2] = float(n_min_patch_vertices + 1); in getTessellationLevelSetForPrimitiveMode()1021 item_1.outer[3] = float(n_min_patch_vertices); in getTessellationLevelSetForPrimitiveMode()1038 result.push_back(item_1); in getTessellationLevelSetForPrimitiveMode()
1131 # LIST should have the form `item_1, item_2, ..., item_n', i.e. the