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Searched refs:jname (Results 1 – 2 of 2) sorted by relevance

/third_party/skia/modules/androidkit/src/
DRuntimeShaderBuilder.cpp37 …derBuilder_SetUniformFloat(JNIEnv* env, jobject, jlong native_instance, jstring jname, float val) { in ShaderBuilder_SetUniformFloat() argument
39 builder->uniform(androidkit::utils::CString(env, jname)) = val; in ShaderBuilder_SetUniformFloat()
43 …der_SetUniformFloat3(JNIEnv* env, jobject, jlong native_instance, jstring jname, float valX, float… in ShaderBuilder_SetUniformFloat3() argument
45 builder->uniform(androidkit::utils::CString(env, jname)) = SkV3{valX, valY, valZ}; in ShaderBuilder_SetUniformFloat3()
49 …der_SetUniformMatrix(JNIEnv* env, jobject, jlong native_instance, jstring jname, jlong native_matr… in ShaderBuilder_SetUniformMatrix() argument
52 builder->uniform(androidkit::utils::CString(env, jname)) = *matrix; in ShaderBuilder_SetUniformMatrix()
/third_party/skia/modules/skottie/src/layers/
DTextLayer.cpp213 const skjson::StringValue* jname = (*jfont)["fName"]; in parseFonts() local
218 if (!jname || !jname->size() || in parseFonts()
225 fFonts.set(SkString(jname->begin(), jname->size()), in parseFonts()