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Searched refs:kDriverUniformsBlockName (Results 1 – 4 of 4) sorted by relevance

/third_party/skia/third_party/externals/angle2/src/compiler/translator/tree_util/
DDriverUniform.cpp75 ImmutableString(vk::kDriverUniformsBlockName), in addComputeDriverUniformsToShader()
173 ImmutableString(vk::kDriverUniformsBlockName), in addGraphicsDriverUniformsToShader()
185 ImmutableString(vk::kDriverUniformsBlockName), &varName); in addGraphicsDriverUniformsToShader()
/third_party/skia/third_party/externals/angle2/include/GLSLANG/
DShaderLang.h866 extern const char kDriverUniformsBlockName[];
/third_party/skia/third_party/externals/angle2/src/compiler/translator/
DShaderLang.cpp964 const char kDriverUniformsBlockName[] = "ANGLEUniformBlock"; variable
/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/
Dglslang_wrapper_utils.cpp681 AddResourceInfoToAllStages(variableInfoMapOut, shaderType, sh::vk::kDriverUniformsBlockName, in AssignUniformBindings()