/third_party/skia/src/gpu/tessellate/shaders/ |
D | GrStrokeTessellationShader.cpp | 52 fAttribs.emplace_back("pts01Attr", kFloat4_GrVertexAttribType, kFloat4_GrSLType); in GrStrokeTessellationShader() 53 fAttribs.emplace_back("pts23Attr", kFloat4_GrVertexAttribType, kFloat4_GrSLType); in GrStrokeTessellationShader() 60 fAttribs.emplace_back("pts01Attr", kFloat4_GrVertexAttribType, kFloat4_GrSLType); in GrStrokeTessellationShader() 61 fAttribs.emplace_back("pts23Attr", kFloat4_GrVertexAttribType, kFloat4_GrSLType); in GrStrokeTessellationShader() 83 ? kFloat4_GrVertexAttribType in GrStrokeTessellationShader()
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D | GrPathTessellationShader_MiddleOut.cpp | 39 fInstanceAttribs.emplace_back("p01", kFloat4_GrVertexAttribType, kFloat4_GrSLType); in MiddleOutShader() 40 fInstanceAttribs.emplace_back("p23", kFloat4_GrVertexAttribType, kFloat4_GrSLType); in MiddleOutShader() 49 ? kFloat4_GrVertexAttribType in MiddleOutShader()
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/third_party/skia/src/gpu/ops/ |
D | FillRRectOp.cpp | 358 fInstanceAttribs.emplace_back("skew", kFloat4_GrVertexAttribType, kFloat4_GrSLType); in Processor() 360 fInstanceAttribs.emplace_back("radii_x", kFloat4_GrVertexAttribType, kFloat4_GrSLType); in Processor() 361 fInstanceAttribs.emplace_back("radii_y", kFloat4_GrVertexAttribType, kFloat4_GrSLType); in Processor() 366 "local_rect", kFloat4_GrVertexAttribType, kFloat4_GrSLType); in Processor() 373 {"radii_selector", kFloat4_GrVertexAttribType, kFloat4_GrSLType}, 374 {"corner_and_radius_outsets", kFloat4_GrVertexAttribType, kFloat4_GrSLType}, 376 {"aa_bloat_and_coverage", kFloat4_GrVertexAttribType, kFloat4_GrSLType}};
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D | QuadPerEdgeAA.cpp | 569 count += GrVertexAttribTypeSize(kFloat4_GrVertexAttribType); in vertexSize() 583 count += GrVertexAttribTypeSize(kFloat4_GrVertexAttribType); in vertexSize() 591 count += GrVertexAttribTypeSize(kFloat4_GrVertexAttribType); in vertexSize() 595 count += GrVertexAttribTypeSize(kFloat4_GrVertexAttribType); in vertexSize() 643 b->addBits(1, (kFloat4_GrVertexAttribType == fColor.cpuType()), "colorType"); in addToKey() 864 fPosition = {"positionWithCoverage", kFloat4_GrVertexAttribType, kFloat4_GrSLType}; in initializeAttrs() 880 fGeomSubset = {"geomSubset", kFloat4_GrVertexAttribType, kFloat4_GrSLType}; in initializeAttrs() 895 fTexSubset = {"texSubset", kFloat4_GrVertexAttribType, kFloat4_GrSLType}; in initializeAttrs()
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D | DrawAtlasPathOp.cpp | 38 fAttribs.emplace_back("fillBounds", kFloat4_GrVertexAttribType, kFloat4_GrSLType); in DrawAtlasPathShader() 40 fAttribs.emplace_back("affineMatrix", kFloat4_GrVertexAttribType, kFloat4_GrSLType); in DrawAtlasPathShader() 44 fAttribs.emplace_back("color", kFloat4_GrVertexAttribType, kHalf4_GrSLType); in DrawAtlasPathShader()
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D | PathStencilCoverOp.cpp | 42 {"matrix2d", kFloat4_GrVertexAttribType, kFloat4_GrSLType}, in BoundingBoxShader() 44 {"pathBounds", kFloat4_GrVertexAttribType, kFloat4_GrSLType} in BoundingBoxShader()
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D | AtlasInstancedHelper.cpp | 19 instanceAttribs->emplace_back("locations", kFloat4_GrVertexAttribType, kFloat4_GrSLType); in appendInstanceAttribs()
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D | PathInnerTriangulateOp.cpp | 29 fInstanceAttribs.emplace_back("p01", kFloat4_GrVertexAttribType, kFloat4_GrSLType); in HullShader() 30 fInstanceAttribs.emplace_back("p23", kFloat4_GrVertexAttribType, kFloat4_GrSLType); in HullShader()
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D | GrOvalOpFactory.cpp | 103 fInCircleEdge = {"inCircleEdge", kFloat4_GrVertexAttribType, kFloat4_GrSLType}; in CircleGeometryProcessor() 118 {"inRoundCapCenters", kFloat4_GrVertexAttribType, kFloat4_GrSLType}; in CircleGeometryProcessor() 298 fInCircleEdge = {"inCircleEdge", kFloat4_GrVertexAttribType, kFloat4_GrSLType}; in ButtCapDashedCircleGeometryProcessor() 299 fInDashParams = {"inDashParams", kFloat4_GrVertexAttribType, kFloat4_GrSLType}; in ButtCapDashedCircleGeometryProcessor() 563 fInEllipseRadii = {"inEllipseRadii", kFloat4_GrVertexAttribType, kFloat4_GrSLType}; in EllipseGeometryProcessor()
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D | LatticeOp.cpp | 112 fInTextureDomain = {"textureDomain", kFloat4_GrVertexAttribType, kFloat4_GrSLType}; in LatticeGP()
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D | AAConvexPathRenderer.cpp | 579 fInQuadEdge = {"inQuadEdge", kFloat4_GrVertexAttribType, kFloat4_GrSLType}; in QuadEdgeEffect()
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D | DashOp.cpp | 1083 fInRect = {"inRect", kFloat4_GrVertexAttribType, kHalf4_GrSLType}; in DashingLineEffect()
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/third_party/skia/src/gpu/effects/ |
D | GrBezierEffect.h | 102 {"inConicCoeffs", kFloat4_GrVertexAttribType, kHalf4_GrSLType} 165 {"inHairQuadEdge", kFloat4_GrVertexAttribType, kHalf4_GrSLType}
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/third_party/skia/src/gpu/ |
D | GrGeometryProcessor.h | 233 wideColor ? kFloat4_GrVertexAttribType : kUByte4_norm_GrVertexAttribType, in MakeColorAttribute() 537 case kFloat4_GrVertexAttribType: in GrVertexAttribTypeSize()
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/third_party/skia/src/gpu/gl/ |
D | GrGLVertexArray.cpp | 29 case kFloat4_GrVertexAttribType: in attrib_layout()
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/third_party/skia/bench/ |
D | VertexColorSpaceBench.cpp | 114 fInColor = {"inColor", kFloat4_GrVertexAttribType, kHalf4_GrSLType}; in GP()
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/third_party/skia/src/gpu/vk/ |
D | GrVkPipeline.cpp | 31 case kFloat4_GrVertexAttribType: in attrib_type_to_vkformat()
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/third_party/skia/src/gpu/d3d/ |
D | GrD3DPipelineStateBuilder.cpp | 185 case kFloat4_GrVertexAttribType: in attrib_type_to_format()
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/third_party/skia/src/gpu/dawn/ |
D | GrDawnProgramBuilder.cpp | 161 case kFloat4_GrVertexAttribType: in to_dawn_vertex_format()
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/third_party/skia/include/private/ |
D | GrTypesPriv.h | 626 kFloat4_GrVertexAttribType, enumerator
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/third_party/skia/src/gpu/mtl/ |
D | GrMtlPipelineStateBuilder.mm | 108 case kFloat4_GrVertexAttribType:
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