/third_party/skia/src/gpu/effects/ |
D | GrModulateAtlasCoverageEffect.cpp | 46 fBoundsUniform = uniHandler->addUniform(&fp, kFragment_GrShaderFlag, in onMakeProgramImpl() 58 fCoverageMaybeInvertUniform = uniHandler->addUniform(&fp, kFragment_GrShaderFlag, in onMakeProgramImpl()
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D | GrMatrixConvolutionEffect.cpp | 208 fKernelBiasUni = uniformHandler->addUniform(&mce, kFragment_GrShaderFlag, in emitCode() 211 fKernelUni = uniformHandler->addUniformArray(&mce, kFragment_GrShaderFlag, in emitCode() 214 fKernelOffsetUni = uniformHandler->addUniform(&mce, kFragment_GrShaderFlag, kHalf2_GrSLType, in emitCode() 216 fGainUni = uniformHandler->addUniform(&mce, kFragment_GrShaderFlag, kHalf_GrSLType, "Gain"); in emitCode() 217 fBiasUni = uniformHandler->addUniform(&mce, kFragment_GrShaderFlag, kHalf_GrSLType, "Bias"); in emitCode()
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D | GrRRectEffect.cpp | 164 fInnerRectUniform = uniformHandler->addUniform(&crre, kFragment_GrShaderFlag, kFloat4_GrSLType, in emitCode() 167 fRadiusPlusHalfUniform = uniformHandler->addUniform(&crre, kFragment_GrShaderFlag, in emitCode() 515 fInnerRectUniform = uniformHandler->addUniform(&erre, kFragment_GrShaderFlag, kFloat4_GrSLType, in emitCode() 539 fScaleUniform = uniformHandler->addUniform(&erre, kFragment_GrShaderFlag, kHalf2_GrSLType, in emitCode() 548 kFragment_GrShaderFlag, in emitCode() 563 kFragment_GrShaderFlag, in emitCode()
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D | GrMatrixEffect.cpp | 35 kFragment_GrShaderFlag, in onMakeProgramImpl()
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D | GrTextureEffect.cpp | 347 &te, kFragment_GrShaderFlag, kHalf4_GrSLType, "border", &borderName); in emitCode() 385 &te, kFragment_GrShaderFlag, kFloat4_GrSLType, "subset", &subsetName); in emitCode() 391 &te, kFragment_GrShaderFlag, kFloat4_GrSLType, "clamp", &clampName); in emitCode() 406 fIDimsUni = args.fUniformHandler->addUniform(&te, kFragment_GrShaderFlag, in emitCode()
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D | GrYUVtoRGBEffect.cpp | 291 kFragment_GrShaderFlag, kHalf3x3_GrSLType, "colorSpaceMatrix"); in onMakeProgramImpl() 293 kFragment_GrShaderFlag, kHalf3_GrSLType, "colorSpaceTranslate"); in onMakeProgramImpl()
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D | GrBezierEffect.cpp | 139 kFragment_GrShaderFlag, in onEmitCode() 292 kFragment_GrShaderFlag, in onEmitCode()
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D | GrDistanceFieldGeoProc.cpp | 73 fDistanceAdjustUni = uniformHandler->addUniform(nullptr, kFragment_GrShaderFlag, in onEmitCode() 723 fDistanceAdjustUni = uniformHandler->addUniform(nullptr, kFragment_GrShaderFlag, in onEmitCode()
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/third_party/skia/src/gpu/vk/ |
D | GrVkDescriptorSetManager.cpp | 21 uint32_t stages = kVertex_GrShaderFlag | kFragment_GrShaderFlag; in CreateUniformManager() 47 visibilities.push_back(kFragment_GrShaderFlag); in CreateInputManager() 58 if (visibility & kFragment_GrShaderFlag) { in visibility_to_vk_stage_flags() 159 SkASSERT(visibilities[0] == kFragment_GrShaderFlag); in get_layout_and_desc_count()
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D | GrVkUniformHandler.cpp | 268 tempInfo.fVisibility = kFragment_GrShaderFlag; in addSampler() 308 kFragment_GrShaderFlag, nullptr, SkString(name)}; in addInputSampler() 324 SkASSERT(visibility == kFragment_GrShaderFlag); in appendUniformDecls()
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/third_party/skia/tests/ |
D | SkSLCross.cpp | 63 fAUniform = args.fUniformHandler->addUniform(&fp, kFragment_GrShaderFlag, in onMakeProgramImpl() 65 fBUniform = args.fUniformHandler->addUniform(&fp, kFragment_GrShaderFlag, in onMakeProgramImpl()
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/third_party/skia/src/gpu/glsl/ |
D | GrGLSLProgramBuilder.cpp | 43 if (shaders & kFragment_GrShaderFlag) { in addFeature() 311 kFragment_GrShaderFlag, in emitAndInstallDstTexture() 473 kFragment_GrShaderFlag, in addRTFlipUniform() 488 fFS.finalize(kFragment_GrShaderFlag); in finalizeShaders()
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D | GrGLSLVarying.cpp | 56 v.fVisibility |= kFragment_GrShaderFlag; in addVarying() 100 if (v.fVisibility & kFragment_GrShaderFlag) { in finalize()
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D | GrGLSLColorSpaceXformHelper.h | 26 uint32_t visibility = kFragment_GrShaderFlag) {
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/third_party/skia/src/effects/imagefilters/ |
D | SkLightingImageFilter.cpp | 1768 kFragment_GrShaderFlag, in emitCode() 1861 fKDUni = uniformHandler->addUniform(owner, kFragment_GrShaderFlag, kHalf_GrSLType, "KD", &kd); in emitLightFunc() 1960 fKSUni = uniformHandler->addUniform(owner, kFragment_GrShaderFlag, kHalf_GrSLType, "KS", &ks); in emitLightFunc() 1962 kFragment_GrShaderFlag, in emitLightFunc() 1996 fColorUni = uniformHandler->addUniform(owner, kFragment_GrShaderFlag, kHalf3_GrSLType, in emitLightColorUniform() 2028 fDirectionUni = uniformHandler->addUniform(owner, kFragment_GrShaderFlag, kHalf3_GrSLType, in emitSurfaceToLight() 2048 fLocationUni = uniformHandler->addUniform(owner, kFragment_GrShaderFlag, kHalf3_GrSLType, in emitSurfaceToLight() 2074 fLocationUni = uniformHandler->addUniform(owner, kFragment_GrShaderFlag, kHalf3_GrSLType, in emitSurfaceToLight() 2092 fExponentUni = uniformHandler->addUniform(owner, kFragment_GrShaderFlag, kHalf_GrSLType, in emitLightColor() 2094 fCosInnerConeAngleUni = uniformHandler->addUniform(owner, kFragment_GrShaderFlag, in emitLightColor() [all …]
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/third_party/skia/src/gpu/gl/ |
D | GrGLUniformHandler.cpp | 85 tempInfo.fVisibility = kFragment_GrShaderFlag; in addSampler()
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/third_party/skia/src/gpu/tessellate/shaders/ |
D | GrPathTessellationShader.cpp | 138 fColorUniform = args.fUniformHandler->addUniform(nullptr, kFragment_GrShaderFlag, in onEmitCode()
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D | GrStrokeTessellationShader.cpp | 344 fColorUniform = args.fUniformHandler->addUniform(nullptr, kFragment_GrShaderFlag, in emitFragmentCode()
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/third_party/skia/src/gpu/mtl/ |
D | GrMtlUniformHandler.mm | 217 tempInfo.fVisibility = kFragment_GrShaderFlag | kVertex_GrShaderFlag; 254 tempInfo.fVisibility = kFragment_GrShaderFlag;
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/third_party/skia/gm/ |
D | fp_sample_chaining.cpp | 46 kFragment_GrShaderFlag, in onMakeProgramImpl()
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/third_party/skia/src/sksl/dsl/ |
D | DSLVar.cpp | 65 &ThreadContext::CurrentEmitArgs()->fFp, kFragment_GrShaderFlag, grslType, in DSLVarBase()
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/third_party/skia/src/gpu/ |
D | GrSPIRVUniformHandler.cpp | 246 tempInfo.fVisibility = kFragment_GrShaderFlag; in addSampler()
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D | GrDefaultGeoProcFactory.cpp | 178 kFragment_GrShaderFlag, in onEmitCode()
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D | GrGeometryProcessor.h | 266 GrShaderFlags fShaders = kVertex_GrShaderFlag | kFragment_GrShaderFlag;
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/third_party/skia/src/gpu/ops/ |
D | PathStencilCoverOp.cpp | 92 fColorUniform = args.fUniformHandler->addUniform(nullptr, kFragment_GrShaderFlag, in makeProgramImpl()
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