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Searched refs:kFragment_GrShaderFlag (Results 1 – 25 of 33) sorted by relevance

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/third_party/skia/src/gpu/effects/
DGrModulateAtlasCoverageEffect.cpp46 fBoundsUniform = uniHandler->addUniform(&fp, kFragment_GrShaderFlag, in onMakeProgramImpl()
58 fCoverageMaybeInvertUniform = uniHandler->addUniform(&fp, kFragment_GrShaderFlag, in onMakeProgramImpl()
DGrMatrixConvolutionEffect.cpp208 fKernelBiasUni = uniformHandler->addUniform(&mce, kFragment_GrShaderFlag, in emitCode()
211 fKernelUni = uniformHandler->addUniformArray(&mce, kFragment_GrShaderFlag, in emitCode()
214 fKernelOffsetUni = uniformHandler->addUniform(&mce, kFragment_GrShaderFlag, kHalf2_GrSLType, in emitCode()
216 fGainUni = uniformHandler->addUniform(&mce, kFragment_GrShaderFlag, kHalf_GrSLType, "Gain"); in emitCode()
217 fBiasUni = uniformHandler->addUniform(&mce, kFragment_GrShaderFlag, kHalf_GrSLType, "Bias"); in emitCode()
DGrRRectEffect.cpp164 fInnerRectUniform = uniformHandler->addUniform(&crre, kFragment_GrShaderFlag, kFloat4_GrSLType, in emitCode()
167 fRadiusPlusHalfUniform = uniformHandler->addUniform(&crre, kFragment_GrShaderFlag, in emitCode()
515 fInnerRectUniform = uniformHandler->addUniform(&erre, kFragment_GrShaderFlag, kFloat4_GrSLType, in emitCode()
539 fScaleUniform = uniformHandler->addUniform(&erre, kFragment_GrShaderFlag, kHalf2_GrSLType, in emitCode()
548 kFragment_GrShaderFlag, in emitCode()
563 kFragment_GrShaderFlag, in emitCode()
DGrMatrixEffect.cpp35 kFragment_GrShaderFlag, in onMakeProgramImpl()
DGrTextureEffect.cpp347 &te, kFragment_GrShaderFlag, kHalf4_GrSLType, "border", &borderName); in emitCode()
385 &te, kFragment_GrShaderFlag, kFloat4_GrSLType, "subset", &subsetName); in emitCode()
391 &te, kFragment_GrShaderFlag, kFloat4_GrSLType, "clamp", &clampName); in emitCode()
406 fIDimsUni = args.fUniformHandler->addUniform(&te, kFragment_GrShaderFlag, in emitCode()
DGrYUVtoRGBEffect.cpp291 kFragment_GrShaderFlag, kHalf3x3_GrSLType, "colorSpaceMatrix"); in onMakeProgramImpl()
293 kFragment_GrShaderFlag, kHalf3_GrSLType, "colorSpaceTranslate"); in onMakeProgramImpl()
DGrBezierEffect.cpp139 kFragment_GrShaderFlag, in onEmitCode()
292 kFragment_GrShaderFlag, in onEmitCode()
DGrDistanceFieldGeoProc.cpp73 fDistanceAdjustUni = uniformHandler->addUniform(nullptr, kFragment_GrShaderFlag, in onEmitCode()
723 fDistanceAdjustUni = uniformHandler->addUniform(nullptr, kFragment_GrShaderFlag, in onEmitCode()
/third_party/skia/src/gpu/vk/
DGrVkDescriptorSetManager.cpp21 uint32_t stages = kVertex_GrShaderFlag | kFragment_GrShaderFlag; in CreateUniformManager()
47 visibilities.push_back(kFragment_GrShaderFlag); in CreateInputManager()
58 if (visibility & kFragment_GrShaderFlag) { in visibility_to_vk_stage_flags()
159 SkASSERT(visibilities[0] == kFragment_GrShaderFlag); in get_layout_and_desc_count()
DGrVkUniformHandler.cpp268 tempInfo.fVisibility = kFragment_GrShaderFlag; in addSampler()
308 kFragment_GrShaderFlag, nullptr, SkString(name)}; in addInputSampler()
324 SkASSERT(visibility == kFragment_GrShaderFlag); in appendUniformDecls()
/third_party/skia/tests/
DSkSLCross.cpp63 fAUniform = args.fUniformHandler->addUniform(&fp, kFragment_GrShaderFlag, in onMakeProgramImpl()
65 fBUniform = args.fUniformHandler->addUniform(&fp, kFragment_GrShaderFlag, in onMakeProgramImpl()
/third_party/skia/src/gpu/glsl/
DGrGLSLProgramBuilder.cpp43 if (shaders & kFragment_GrShaderFlag) { in addFeature()
311 kFragment_GrShaderFlag, in emitAndInstallDstTexture()
473 kFragment_GrShaderFlag, in addRTFlipUniform()
488 fFS.finalize(kFragment_GrShaderFlag); in finalizeShaders()
DGrGLSLVarying.cpp56 v.fVisibility |= kFragment_GrShaderFlag; in addVarying()
100 if (v.fVisibility & kFragment_GrShaderFlag) { in finalize()
DGrGLSLColorSpaceXformHelper.h26 uint32_t visibility = kFragment_GrShaderFlag) {
/third_party/skia/src/effects/imagefilters/
DSkLightingImageFilter.cpp1768 kFragment_GrShaderFlag, in emitCode()
1861 fKDUni = uniformHandler->addUniform(owner, kFragment_GrShaderFlag, kHalf_GrSLType, "KD", &kd); in emitLightFunc()
1960 fKSUni = uniformHandler->addUniform(owner, kFragment_GrShaderFlag, kHalf_GrSLType, "KS", &ks); in emitLightFunc()
1962 kFragment_GrShaderFlag, in emitLightFunc()
1996 fColorUni = uniformHandler->addUniform(owner, kFragment_GrShaderFlag, kHalf3_GrSLType, in emitLightColorUniform()
2028 fDirectionUni = uniformHandler->addUniform(owner, kFragment_GrShaderFlag, kHalf3_GrSLType, in emitSurfaceToLight()
2048 fLocationUni = uniformHandler->addUniform(owner, kFragment_GrShaderFlag, kHalf3_GrSLType, in emitSurfaceToLight()
2074 fLocationUni = uniformHandler->addUniform(owner, kFragment_GrShaderFlag, kHalf3_GrSLType, in emitSurfaceToLight()
2092 fExponentUni = uniformHandler->addUniform(owner, kFragment_GrShaderFlag, kHalf_GrSLType, in emitLightColor()
2094 fCosInnerConeAngleUni = uniformHandler->addUniform(owner, kFragment_GrShaderFlag, in emitLightColor()
[all …]
/third_party/skia/src/gpu/gl/
DGrGLUniformHandler.cpp85 tempInfo.fVisibility = kFragment_GrShaderFlag; in addSampler()
/third_party/skia/src/gpu/tessellate/shaders/
DGrPathTessellationShader.cpp138 fColorUniform = args.fUniformHandler->addUniform(nullptr, kFragment_GrShaderFlag, in onEmitCode()
DGrStrokeTessellationShader.cpp344 fColorUniform = args.fUniformHandler->addUniform(nullptr, kFragment_GrShaderFlag, in emitFragmentCode()
/third_party/skia/src/gpu/mtl/
DGrMtlUniformHandler.mm217 tempInfo.fVisibility = kFragment_GrShaderFlag | kVertex_GrShaderFlag;
254 tempInfo.fVisibility = kFragment_GrShaderFlag;
/third_party/skia/gm/
Dfp_sample_chaining.cpp46 kFragment_GrShaderFlag, in onMakeProgramImpl()
/third_party/skia/src/sksl/dsl/
DDSLVar.cpp65 &ThreadContext::CurrentEmitArgs()->fFp, kFragment_GrShaderFlag, grslType, in DSLVarBase()
/third_party/skia/src/gpu/
DGrSPIRVUniformHandler.cpp246 tempInfo.fVisibility = kFragment_GrShaderFlag; in addSampler()
DGrDefaultGeoProcFactory.cpp178 kFragment_GrShaderFlag, in onEmitCode()
DGrGeometryProcessor.h266 GrShaderFlags fShaders = kVertex_GrShaderFlag | kFragment_GrShaderFlag;
/third_party/skia/src/gpu/ops/
DPathStencilCoverOp.cpp92 fColorUniform = args.fUniformHandler->addUniform(nullptr, kFragment_GrShaderFlag, in makeProgramImpl()

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