Searched refs:kFragment_GrShaderType (Results 1 – 7 of 7) sorted by relevance
/third_party/skia/src/gpu/mtl/ |
D | GrMtlPipelineStateBuilder.mm | 587 cached_sksl[kFragment_GrShaderType], 590 &msl[kFragment_GrShaderType], 591 &inputs[kFragment_GrShaderType], 607 if (msl[kVertex_GrShaderType].empty() || msl[kFragment_GrShaderType].empty()) { 618 if (success && msl[kFragment_GrShaderType].empty()) { 623 &msl[kFragment_GrShaderType], 624 &inputs[kFragment_GrShaderType], 637 sksl[kFragment_GrShaderType] = GrShaderUtils::PrettyPrint(fFS.fCompilerString); 653 shaderLibraries[kFragment_GrShaderType] = this->compileMtlShaderLibrary( 654 msl[kFragment_GrShaderType], [all …]
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/third_party/skia/src/gpu/vk/ |
D | GrVkPipelineStateBuilder.cpp | 128 &outShaderModules[kFragment_GrShaderType], in loadShadersFromCache() 130 shaders[kFragment_GrShaderType], in loadShadersFromCache() 131 inputs[kFragment_GrShaderType]); in loadShadersFromCache() 253 *sksl[kFragment_GrShaderType], in finalize() 254 &shaderModules[kFragment_GrShaderType], in finalize() 257 &shaders[kFragment_GrShaderType], in finalize() 258 &inputs[kFragment_GrShaderType]); in finalize()
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/third_party/skia/src/gpu/gl/builders/ |
D | GrGLProgramBuilder.cpp | 352 if (glsl[kFragment_GrShaderType].empty()) { in finalize() 359 *sksl[kFragment_GrShaderType], in finalize() 361 &glsl[kFragment_GrShaderType], in finalize() 375 ApplyAdvancedFilter(glsl[kFragment_GrShaderType]); in finalize() 378 if (!this->compileAndAttachShaders(glsl[kFragment_GrShaderType], programID, in finalize() 508 allShaders.appendf("// Fragment SKSL\n%s\n", sksl[kFragment_GrShaderType]->c_str()); in checkLinkStatus() 512 allShaders.appendf("// Fragment GLSL\n%s\n", glsl[kFragment_GrShaderType].c_str()); in checkLinkStatus() 602 shaders[kFragment_GrShaderType], in PrecompileProgram()
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/third_party/skia/tools/gpu/ |
D | MemoryCache.cpp | 110 file.write(shaders[kFragment_GrShaderType].c_str(), in writeShadersToDisk() 111 shaders[kFragment_GrShaderType].size()); in writeShadersToDisk()
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/third_party/skia/src/gpu/d3d/ |
D | GrD3DPipelineStateBuilder.cpp | 133 compile(SkSL::ProgramKind::kFragment, kFragment_GrShaderType); in loadHLSLFromCache() 619 !compile(SkSL::ProgramKind::kFragment, kFragment_GrShaderType)) { in finalize() 651 std::move(shaders[kFragment_GrShaderType]), in finalize()
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/third_party/skia/tools/viewer/ |
D | Viewer.cpp | 2597 stringBox("##FP", &entry.fShader[kFragment_GrShaderType]); in drawImGui() 2618 SkSL::String backup = entry.fShader[kFragment_GrShaderType]; in drawImGui() 2622 SkSL::String& fragShader = entry.fShader[kFragment_GrShaderType]; in drawImGui() 2646 entry.fShader[kFragment_GrShaderType] = backup; in drawImGui() 2808 return std::tie(a->fShader[kFragment_GrShaderType], a->fShader[kVertex_GrShaderType]) < in dumpShadersToResources() 2809 std::tie(b->fShader[kFragment_GrShaderType], b->fShader[kVertex_GrShaderType]); in dumpShadersToResources() 2836 const SkSL::String& fragText = entry->fShader[kFragment_GrShaderType]; in dumpShadersToResources()
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/third_party/skia/include/private/ |
D | GrTypesPriv.h | 356 kFragment_GrShaderType, enumerator 358 kLastkFragment_GrShaderType = kFragment_GrShaderType
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