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Searched refs:kFragment_GrShaderType (Results 1 – 7 of 7) sorted by relevance

/third_party/skia/src/gpu/mtl/
DGrMtlPipelineStateBuilder.mm587 cached_sksl[kFragment_GrShaderType],
590 &msl[kFragment_GrShaderType],
591 &inputs[kFragment_GrShaderType],
607 if (msl[kVertex_GrShaderType].empty() || msl[kFragment_GrShaderType].empty()) {
618 if (success && msl[kFragment_GrShaderType].empty()) {
623 &msl[kFragment_GrShaderType],
624 &inputs[kFragment_GrShaderType],
637 sksl[kFragment_GrShaderType] = GrShaderUtils::PrettyPrint(fFS.fCompilerString);
653 shaderLibraries[kFragment_GrShaderType] = this->compileMtlShaderLibrary(
654 msl[kFragment_GrShaderType],
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/third_party/skia/src/gpu/vk/
DGrVkPipelineStateBuilder.cpp128 &outShaderModules[kFragment_GrShaderType], in loadShadersFromCache()
130 shaders[kFragment_GrShaderType], in loadShadersFromCache()
131 inputs[kFragment_GrShaderType]); in loadShadersFromCache()
253 *sksl[kFragment_GrShaderType], in finalize()
254 &shaderModules[kFragment_GrShaderType], in finalize()
257 &shaders[kFragment_GrShaderType], in finalize()
258 &inputs[kFragment_GrShaderType]); in finalize()
/third_party/skia/src/gpu/gl/builders/
DGrGLProgramBuilder.cpp352 if (glsl[kFragment_GrShaderType].empty()) { in finalize()
359 *sksl[kFragment_GrShaderType], in finalize()
361 &glsl[kFragment_GrShaderType], in finalize()
375 ApplyAdvancedFilter(glsl[kFragment_GrShaderType]); in finalize()
378 if (!this->compileAndAttachShaders(glsl[kFragment_GrShaderType], programID, in finalize()
508 allShaders.appendf("// Fragment SKSL\n%s\n", sksl[kFragment_GrShaderType]->c_str()); in checkLinkStatus()
512 allShaders.appendf("// Fragment GLSL\n%s\n", glsl[kFragment_GrShaderType].c_str()); in checkLinkStatus()
602 shaders[kFragment_GrShaderType], in PrecompileProgram()
/third_party/skia/tools/gpu/
DMemoryCache.cpp110 file.write(shaders[kFragment_GrShaderType].c_str(), in writeShadersToDisk()
111 shaders[kFragment_GrShaderType].size()); in writeShadersToDisk()
/third_party/skia/src/gpu/d3d/
DGrD3DPipelineStateBuilder.cpp133 compile(SkSL::ProgramKind::kFragment, kFragment_GrShaderType); in loadHLSLFromCache()
619 !compile(SkSL::ProgramKind::kFragment, kFragment_GrShaderType)) { in finalize()
651 std::move(shaders[kFragment_GrShaderType]), in finalize()
/third_party/skia/tools/viewer/
DViewer.cpp2597 stringBox("##FP", &entry.fShader[kFragment_GrShaderType]); in drawImGui()
2618 SkSL::String backup = entry.fShader[kFragment_GrShaderType]; in drawImGui()
2622 SkSL::String& fragShader = entry.fShader[kFragment_GrShaderType]; in drawImGui()
2646 entry.fShader[kFragment_GrShaderType] = backup; in drawImGui()
2808 return std::tie(a->fShader[kFragment_GrShaderType], a->fShader[kVertex_GrShaderType]) < in dumpShadersToResources()
2809 std::tie(b->fShader[kFragment_GrShaderType], b->fShader[kVertex_GrShaderType]); in dumpShadersToResources()
2836 const SkSL::String& fragText = entry->fShader[kFragment_GrShaderType]; in dumpShadersToResources()
/third_party/skia/include/private/
DGrTypesPriv.h356 kFragment_GrShaderType, enumerator
358 kLastkFragment_GrShaderType = kFragment_GrShaderType