Searched refs:kGrShaderTypeCount (Results 1 – 9 of 9) sorted by relevance
/third_party/skia/src/gpu/vk/ |
D | GrVkPipelineStateBuilder.cpp | 112 SkSL::String shaders[kGrShaderTypeCount]; in loadShadersFromCache() 113 SkSL::Program::Inputs inputs[kGrShaderTypeCount]; in loadShadersFromCache() 115 if (!GrPersistentCacheUtils::UnpackCachedShaders(cached, shaders, inputs, kGrShaderTypeCount)) { in loadShadersFromCache() 134 for (int i = 0; i < kGrShaderTypeCount; ++i) { in loadShadersFromCache() 159 inputs, kGrShaderTypeCount); in storeShadersInCache() 170 VkShaderModule shaderModules[kGrShaderTypeCount] = { VK_NULL_HANDLE, in finalize() 227 SkSL::String shaders[kGrShaderTypeCount]; in finalize() 228 SkSL::Program::Inputs inputs[kGrShaderTypeCount]; in finalize() 230 SkSL::String* sksl[kGrShaderTypeCount] = { in finalize() 234 SkSL::String cached_sksl[kGrShaderTypeCount]; in finalize() [all …]
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/third_party/skia/src/gpu/d3d/ |
D | GrD3DPipelineStateBuilder.cpp | 117 SkSL::String hlsl[kGrShaderTypeCount]; in loadHLSLFromCache() 118 SkSL::Program::Inputs inputs[kGrShaderTypeCount]; in loadHLSLFromCache() 120 if (!GrPersistentCacheUtils::UnpackCachedShaders(reader, hlsl, inputs, kGrShaderTypeCount)) { in loadHLSLFromCache() 590 gr_cp<ID3DBlob> shaders[kGrShaderTypeCount]; in finalize() 595 SkSL::Program::Inputs inputs[kGrShaderTypeCount]; in finalize() 596 SkSL::String* sksl[kGrShaderTypeCount] = { in finalize() 600 SkSL::String cached_sksl[kGrShaderTypeCount]; in finalize() 601 SkSL::String hlsl[kGrShaderTypeCount]; in finalize() 605 kGrShaderTypeCount)) { in finalize() 606 for (int i = 0; i < kGrShaderTypeCount; ++i) { in finalize() [all …]
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/third_party/skia/src/gpu/ |
D | GrPersistentCacheUtils.cpp | 36 SkASSERT(numInputs >= 1 && numInputs <= kGrShaderTypeCount); in PackCachedShaders() 41 for (int i = 0; i < kGrShaderTypeCount; ++i) { in PackCachedShaders() 81 for (int i = 0; i < kGrShaderTypeCount; ++i) { in UnpackCachedShaders() 120 for (int i = 0; i < kGrShaderTypeCount; ++i) { in UnpackCachedShaders()
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/third_party/skia/tools/gpu/ |
D | MemoryCache.cpp | 95 SkSL::Program::Inputs inputsIgnored[kGrShaderTypeCount]; in writeShadersToDisk() 96 SkSL::String shaders[kGrShaderTypeCount]; in writeShadersToDisk() 102 inputsIgnored, kGrShaderTypeCount); in writeShadersToDisk()
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/third_party/skia/src/gpu/mtl/ |
D | GrMtlPipelineStateBuilder.mm | 86 kGrShaderTypeCount, &meta); 547 id<MTLLibrary> shaderLibraries[kGrShaderTypeCount]; 563 SkSL::String msl[kGrShaderTypeCount]; 564 SkSL::Program::Inputs inputs[kGrShaderTypeCount]; 571 kGrShaderTypeCount); 576 SkSL::String cached_sksl[kGrShaderTypeCount]; 578 kGrShaderTypeCount)) { 635 SkSL::String sksl[kGrShaderTypeCount]; 752 SkSL::String shaders[kGrShaderTypeCount]; 753 SkSL::Program::Inputs inputs[kGrShaderTypeCount]; [all …]
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/third_party/skia/src/gpu/gl/builders/ |
D | GrGLProgramBuilder.cpp | 271 SkSL::String glsl[kGrShaderTypeCount]; in finalize() 272 SkSL::String* sksl[kGrShaderTypeCount] = { in finalize() 276 SkSL::String cached_sksl[kGrShaderTypeCount]; in finalize() 330 for (int i = 0; i < kGrShaderTypeCount; ++i) { in finalize() 475 for (int i = 0; i < kGrShaderTypeCount; ++i) { in finalize() 570 SkSL::String shaders[kGrShaderTypeCount]; in PrecompileProgram()
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/third_party/skia/tools/viewer/ |
D | Viewer.h | 261 SkSL::String fShader[kGrShaderTypeCount]; 262 SkSL::Program::Inputs fInputs[kGrShaderTypeCount];
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D | Viewer.cpp | 2497 kGrShaderTypeCount); in drawImGui() 2507 for (int i = 0; i < kGrShaderTypeCount; ++i) { in drawImGui() 2643 kGrShaderTypeCount); in drawImGui()
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/third_party/skia/include/private/ |
D | GrTypesPriv.h | 360 static const int kGrShaderTypeCount = kLastkFragment_GrShaderType + 1; variable
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