Searched refs:kMaxExecutionSerial (Results 1 – 4 of 4) sorted by relevance
65 constexpr ExecutionSerial kMaxExecutionSerial = ExecutionSerial(~uint64_t(0)); variable
162 allocator.Deallocate(kMaxExecutionSerial); in TEST()
994 mDeleter->Tick(kMaxExecutionSerial); in DestroyImpl()
654 {D3D12_RESOURCE_STATES::D3D12_RESOURCE_STATE_COMMON, kMaxExecutionSerial, false}) { in Texture()