Searched refs:kMaxUniformBuffersPerShaderStage (Results 1 – 6 of 6) sorted by relevance
200 bindingCounts.perStage[stage].uniformBufferCount > kMaxUniformBuffersPerShaderStage, in ValidateBindingCounts()204 kMaxUniformBuffersPerShaderStage); in ValidateBindingCounts()210 kMaxUniformBuffersPerShaderStage, in ValidateBindingCounts()215 kMaxUniformBuffersPerShaderStage); in ValidateBindingCounts()
43 kMaxUniformBuffersPerShaderStage);
61 std::min(mLimits.v1.maxUniformBuffersPerShaderStage, kMaxUniformBuffersPerShaderStage); in Initialize()
35 static constexpr uint32_t kMaxUniformBuffersPerShaderStage = 12; variable
1022 TestInfo{kMaxUniformBuffersPerShaderStage, BGLEntryType(wgpu::BufferBindingType::Uniform), in TEST_F()1111 TestInfo{kMaxUniformBuffersPerShaderStage, kUniformsPerExternalTexture, in TEST_F()1194 static_assert(kMaxDynamicUniformBuffersPerPipelineLayout <= kMaxUniformBuffersPerShaderStage, in TEST_F()
1499 for (uint32_t i = 0; i < kMaxUniformBuffersPerShaderStage; ++i) { in TEST_P()