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Searched refs:kTextureBinding_GrGLBackendState (Results 1 – 4 of 4) sorted by relevance

/third_party/skia/src/gpu/
DGrAHardwareBufferUtils.cpp194 dContext->resetContext(kTextureBinding_GrGLBackendState); in rebind()
256 dContext->resetContext(kTextureBinding_GrGLBackendState); in make_gl_backend_texture()
/third_party/skia/include/gpu/
DGrTypes.h166 kTextureBinding_GrGLBackendState = 1 << 1, enumerator
/third_party/skia/tests/
DVkHardwareBufferTest.cpp252 fDirectContext->resetContext(kTextureBinding_GrGLBackendState); in importHardwareBuffer()
/third_party/skia/src/gpu/gl/
DGrGLGpu.cpp560 if (resetBits & kTextureBinding_GrGLBackendState) { in onResetContext()